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Uomo atletico Modello 3D

Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
3ds Max 2016 Default Scanline 2016
3ds Max 2016 Corona 1.5
3ds Max 2013 Default Scanline 2013
3ds Max 2013 Corona 1.5
Blender 2.8 Blender Render 2.8
OBJ 2013
Other textures
FBX 2013
Other marmoset
For rig working in Blender
Unity 5 rigged character with textures / materials
Unreal 4 rigged character with textures / material

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3D Modello specificazioni
Codice prodotto:950059
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
TurboSquid Membro da June 2014
Attualmente vende 30 prodotti
Valutazione del prodotto
4 Valutazioni inviate
Apr 13, 2016
Some problems with shoulders rig, and please add Vray material version too. Model Is good
Mar 26, 2017
This is Qualitative 3d model of athletic man that can be used in Animation/Films/Games.

Available in :
3dmax full rigged character
Blender 2.8 rigged character without highpoly hair

Rigged Character also exported to Unreal 4 and Unity 5 game engines from Blender 2.8. File included

-------------------------- Unreal 4 --------------------------
Character exported to Unreal 4 Engine with mannequin skeleton.
Materials and textures already assigned.
Available als Unreal Project in downloads
Highpoly hair was not exported
To export the Character to Unreal i used blender 2.8 with AutoRig pro plugin. Scene Included

-------------------------- Unity 5 --------------------------
Character exported to Unity 5 Engine with Humanoid Skeleton. Materials and Textures already assigned
Available als Unity Package in downloads
Highpoly hair was not exported

---------------------------3dsmax Version---------------------------
Character available in 3dsmax 2013-2016 and in OBJ Format.
FBX file 2013 with/without mesh hair

Mesh Resolution
Body: 8459 Polygons
Hair: 2.6 M Polygons (Highpoly mesh hair)
Eyes :8960 Polygons
Teeth: 18192 Polygons

Textures (TGA Format):
Body 4096x4096px :
Color,Normal,AO, Displacement

Eye: 2048x2048px:

Teeth&Tounge 2048x2048px:

2 mask textures for corona rendering shader
Corona render (Ver 1.5)
Front Image was rendered in 3dsmax Corona renderer.
Materials and Render scene included
---------------------------Marmoset renderer--------------------------

Character was rendered in Marmoset Toolbag with new
Metalness/Glos Workflow that actually become the industry standard.

Textures supports PBR (Physical Based Rendering Shaders)

Marmoset Toolbag 2 scene Included!



In 3dsmax :Rigged with Native Biped&Skin
Man Athletic comes in T-Pose and can handle handmade and motion capture animation in BIP format.
In Blender: Rigged in Blender with AutoRig pro

If you like you can click on my name to see all my characters.

Hope you like it!
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