This is Qualitative 3d model of athletic man that can be used in Animation/Films/Games.
Available in : 3dmax full rigged character Blender 2.8 rigged character without highpoly hair
Rigged Character also exported to Unreal 4 and Unity 5 game engines from Blender 2.8. File included
-------------------------- Unreal 4 -------------------------- Character exported to Unreal 4 Engine with mannequin skeleton. Materials and textures already assigned. Available als Unreal Project in downloads Highpoly hair was not exported To export the Character to Unreal i used blender 2.8 with AutoRig pro plugin. Scene Included
-------------------------- Unity 5 -------------------------- Character exported to Unity 5 Engine with Humanoid Skeleton. Materials and Textures already assigned Available als Unity Package in downloads Highpoly hair was not exported
---------------------------3dsmax Version--------------------------- Character available in 3dsmax 2013-2016 and in OBJ Format. FBX file 2013 with/without mesh hair
Textures (TGA Format): Body 4096x4096px : Color,Normal,AO, Displacement
Eye: 2048x2048px: Color,Normal
Teeth&Tounge 2048x2048px: Color,Normal
2 mask textures for corona rendering shader Corona render (Ver 1.5) Front Image was rendered in 3dsmax Corona renderer. Materials and Render scene included ---------------------------Marmoset renderer--------------------------
PBR READY!!! Character was rendered in Marmoset Toolbag with new Metalness/Glos Workflow that actually become the industry standard.
Textures supports PBR (Physical Based Rendering Shaders)
In 3dsmax :Rigged with Native Biped&Skin Man Athletic comes in T-Pose and can handle handmade and motion capture animation in BIP format. In Blender: Rigged in Blender with AutoRig pro
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