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Hombre atlético modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
3ds Max 2016  |  Default Scanline 2016
3ds Max 2016  |  Corona 1.5
3ds Max 2013  |  Default Scanline 2013
3ds Max 2013  |  Corona 1.5
Blender 2.8  |  Blender Render 2.8
Blender 2.8  |  Cycles Render 2.8
OBJ 2013
Other textures
FBX 2013
Other marmoset
FBX 2014
Otros archivos
rig_tools_for_blender.zip
standard_man_unity_package.unitypackage
Standard_Man_Unreal_Package.zip
Unreal_textures.rar
unreal_tips_for_import.rar
3D Modelo Presupuesto
2,740,935 Poligonos
1,630,270 Vértices
Polygonal Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
Riggeado
identificación de producto: 950059
43 Productos
Desde {{año}}
6

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This is Qualitative 3d model of athletic man that can be used in Animation/Films/Games.

Available in :
3dmax full rigged character
Blender 2.8 rigged character without highpoly hair

Rigged Character also exported to Unreal 4 and Unity 5 game engines from Blender 2.8. File included

-------------------------- Unreal 4 --------------------------
Character exported to Unreal 4 Engine with mannequin skeleton.
Materials and textures already assigned.
Available als Unreal Project in downloads
Highpoly hair was not exported
To export the Character to Unreal i used blender 2.8 with AutoRig pro plugin. Scene Included

-------------------------- Unity 5 --------------------------
Character exported to Unity 5 Engine with Humanoid Skeleton. Materials and Textures already assigned
Available als Unity Package in downloads
Highpoly hair was not exported

---------------------------3dsmax Version---------------------------
Character available in 3dsmax 2013-2016 and in OBJ Format.
FBX file 2013 with/without mesh hair


Mesh Resolution
Body: 8459 Polygons
Hair: 2.6 M Polygons (Highpoly mesh hair)
Eyes :8960 Polygons
Teeth: 18192 Polygons

Textures (TGA Format):
Body 4096x4096px :
Color,Normal,AO, Displacement

Eye: 2048x2048px:
Color,Normal

Teeth&Tounge 2048x2048px:
Color,Normal

2 mask textures for corona rendering shader
Corona render (Ver 1.5)
Front Image was rendered in 3dsmax Corona renderer.
Materials and Render scene included
---------------------------Marmoset renderer--------------------------

PBR READY!!!
Character was rendered in Marmoset Toolbag with new
Metalness/Glos Workflow that actually become the industry standard.

Textures supports PBR (Physical Based Rendering Shaders)

Marmoset Toolbag 2 scene Included!

------------------------------------------------------------------------

ANIMATION:

In 3dsmax :Rigged with Native Biped&Skin
Man Athletic comes in T-Pose and can handle handmade and motion capture animation in BIP format.
In Blender: Rigged in Blender with AutoRig pro

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If you like you can click on my name to see all my characters.
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Hope you like it!
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