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Man Unity Unreal

3D Model License: Standard    Upgrade License
3ds Max 2016  |  Default Scanline 2016
3ds Max 2016  |  Corona 1.5
3ds Max 2013  |  Default Scanline 2013
3ds Max 2013  |  Corona 1.5
Blender 2.8  |  Blender Render 2.8
Blender 2.8  |  Cycles Render 2.8
OBJ 2013
Other textures
FBX 2013
Other marmoset
FBX 2014
Other Files
3D Model Specifications
2,740,935 Polygons
1,630,270 Vertices
Polygonal Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 950059
33 Products
Since 2014

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This is Qualitative 3d model of athletic man that can be used in Animation/Films/Games.

Available in :
3dmax full rigged character
Blender 2.8 rigged character without highpoly hair

Rigged Character also exported to Unreal 4 and Unity 5 game engines from Blender 2.8. File included

-------------------------- Unreal 4 --------------------------
Character exported to Unreal 4 Engine with mannequin skeleton.
Materials and textures already assigned.
Available als Unreal Project in downloads
Highpoly hair was not exported
To export the Character to Unreal i used blender 2.8 with AutoRig pro plugin. Scene Included

-------------------------- Unity 5 --------------------------
Character exported to Unity 5 Engine with Humanoid Skeleton. Materials and Textures already assigned
Available als Unity Package in downloads
Highpoly hair was not exported

---------------------------3dsmax Version---------------------------
Character available in 3dsmax 2013-2016 and in OBJ Format.
FBX file 2013 with/without mesh hair

Mesh Resolution
Body: 8459 Polygons
Hair: 2.6 M Polygons (Highpoly mesh hair)
Eyes :8960 Polygons
Teeth: 18192 Polygons

Textures (TGA Format):
Body 4096x4096px :
Color,Normal,AO, Displacement

Eye: 2048x2048px:

Teeth&Tounge 2048x2048px:

2 mask textures for corona rendering shader
Corona render (Ver 1.5)
Front Image was rendered in 3dsmax Corona renderer.
Materials and Render scene included
---------------------------Marmoset renderer--------------------------

Character was rendered in Marmoset Toolbag with new
Metalness/Glos Workflow that actually become the industry standard.

Textures supports PBR (Physical Based Rendering Shaders)

Marmoset Toolbag 2 scene Included!



In 3dsmax :Rigged with Native Biped&Skin
Man Athletic comes in T-Pose and can handle handmade and motion capture animation in BIP format.
In Blender: Rigged in Blender with AutoRig pro

If you like you can click on my name to see all my characters.

Hope you like it!
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