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Facial Rig based on FACS

$199
or
FORMATS
NATIVE
Maya 2015
Maya Hardware 2.0
3D Model Specifications
39,231 Polygons
44,823 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1005479
1 Products
Since 2016

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==Facial Rig based on FACS==

This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.

Presentation images are screenshot with Maya Viewport 2.0.
The file only can be rendered by Maya Hardware 2.0.

Please NOTICE that this rig does NOT work on OS X due to the DX11 shader.

Face texture TGA files:
Diffuse 4k
Specular 4k
Normal 4k
Ambient Occlusion 4k
Displacement 2k

The custom DirectX11 Shader is also included in Zip file.

You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.
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