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Rigenerazione del viso basata su FACS Modello 3D

Maya 2015  |  Maya Hardware 2.0
3D Modello specificazioni
39,231 poligoni
44,823 vertici
Polygonal Quads/Tris Geometria
UV mappato
Mixed UV non avvolto
Codice prodotto: 1005479
1 Prodotti
da 2016

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==Facial Rig based on FACS==

This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.

Presentation images are screenshot with Maya Viewport 2.0.
The file only can be rendered by Maya Hardware 2.0.

Please NOTICE that this rig does NOT work on OS X due to the DX11 shader.

Face texture TGA files:
Diffuse 4k
Specular 4k
Normal 4k
Ambient Occlusion 4k
Displacement 2k

The custom DirectX11 Shader is also included in Zip file.

You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.
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