Restaurant02 VR AR Game Ready

$49.99

Licença Padrão | Licença de atualização
Formatos (5)
Conversões gratuitas de formatos de arquivo disponíveis
Native | Unity 2019.4.24f
3ds Max 2013 | Default Scanline 2013
FBX
OBJ
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Textures.zip Restaurant02_V2.mtl
Especificações
Data de publicação September 19, 2019
ID do produto 1449671
Polígonos 186,625
Vértices 215,471
Poligonal
Texturas
Materiais
UV mapeado
UVs desembrulhados não sobrepostos
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EditPoint
56 Produtos | Contributor Desde 2011
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Descrição

3D model of Restaurant02 for virtual reality, Augmented reality, And Games.

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Summary Info

Restaurant02_V2

>Subdivision Level 0

>Polygon Count : 186625.

>Tringle Count : 373593.

>Verts Count : 215471.

>Textures: 70 Numbers of seamless textures(Albedo Map, Normal, Specular) can Use For Light Map Bake As per Your Environment,

>No Need for further baking in Unity, Time saving for Rendering.

>Light rig included(Required Unity+Bakery for Light rig), Light Baked Textures are applied.

>Diffuse,Normal ,Specular(Selected Normal & Specular)& Light Map Backed Model included(In Unity).

>Model does not include Man Walk through, camera effect, post-production plugin for Unity.

>Images(Preview) are from the baked version, they are real-time snapshots from Unity 2019.4.24f1.

>No special plugin is needed to open the scene.

>Model is fully textured with all materials applied.

>Lightmap done by Bakery-GPU Ligthmapper(Bakery GPU not included the only lightmap provided)

>Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which sold separately by Mr.F)

>Light Probes included

>Player setting (Color Space) Linear for same color saturation output

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Available Formats

>3ds Max 2013 standard(Diffused Textures Applied)

>FBX (Multi Format)With-Without Textures.

>OBJ (Multi Format)

>Unity Package 2019.4.24f1

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Features

>Seamless Diffuse Textures(512-1K),Selected Normal Map & Speccular Map(1K-2K) & Baked textures are 4k in Size.

>Parts are correctly named, grouped with a Textures Name, So It Can be easy to find with Mesh Name.

>Low Poly Modeling, With Proper UV Unwrapped.

>No Overlapping.

>Preview Are Real-time Rendering From Unity.

>Default Textures(Diffuse Map) can be Use For Light Map Baking As per Your Environment.

>Every model has been checked with the appropriate software.

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If you have any questions, please contact me and Turbosquid support.

Also, check out our other models, just click on our user name to see the complete gallery.

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