Restaurant02 VR AR Game Ready

$49.99

Licence standard | Mettre à niveau la licence
Formats (5)
Format de fichier gratuit Conversions disponibles
Native | Unity 2019.4.24f
3ds Max 2013 | Default Scanline 2013
FBX
OBJ
Aperçus

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Autres fichiers
Textures.zip Restaurant02_V2.mtl
Spécifications
Date de publication September 19, 2019
ID du produit 1449671
Des polygones 186,625
Sommets 215,471
Polygonal
Les textures
Matériaux
UV mappé
UV non emballés qui ne se chevauchent pas
member avatar
EditPoint
56 Des produits | Contributor Depuis 2011
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la description

3D model of Restaurant02 for virtual reality, Augmented reality, And Games.

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Summary Info

Restaurant02_V2

>Subdivision Level 0

>Polygon Count : 186625.

>Tringle Count : 373593.

>Verts Count : 215471.

>Textures: 70 Numbers of seamless textures(Albedo Map, Normal, Specular) can Use For Light Map Bake As per Your Environment,

>No Need for further baking in Unity, Time saving for Rendering.

>Light rig included(Required Unity+Bakery for Light rig), Light Baked Textures are applied.

>Diffuse,Normal ,Specular(Selected Normal & Specular)& Light Map Backed Model included(In Unity).

>Model does not include Man Walk through, camera effect, post-production plugin for Unity.

>Images(Preview) are from the baked version, they are real-time snapshots from Unity 2019.4.24f1.

>No special plugin is needed to open the scene.

>Model is fully textured with all materials applied.

>Lightmap done by Bakery-GPU Ligthmapper(Bakery GPU not included the only lightmap provided)

>Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which sold separately by Mr.F)

>Light Probes included

>Player setting (Color Space) Linear for same color saturation output

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Available Formats

>3ds Max 2013 standard(Diffused Textures Applied)

>FBX (Multi Format)With-Without Textures.

>OBJ (Multi Format)

>Unity Package 2019.4.24f1

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Features

>Seamless Diffuse Textures(512-1K),Selected Normal Map & Speccular Map(1K-2K) & Baked textures are 4k in Size.

>Parts are correctly named, grouped with a Textures Name, So It Can be easy to find with Mesh Name.

>Low Poly Modeling, With Proper UV Unwrapped.

>No Overlapping.

>Preview Are Real-time Rendering From Unity.

>Default Textures(Diffuse Map) can be Use For Light Map Baking As per Your Environment.

>Every model has been checked with the appropriate software.

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Also, check out our other models, just click on our user name to see the complete gallery.

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