Artist
TurboSquid Artist Articles
60 articles
- How do I change my avatar in the forums?
- How do I publish products?
- May I publish my contact information on TurboSquid?
- My Files Publisher and Uploading section Frequently Asked Questions
- Preventing Returns and Refunds
- Product Names
- Product Pricing Guidelines
- SquidGuild Member Name restrictions
- SquidLevels
- SquidGuild FAQ
- How do I get paid? What do I need to do?
- Coincident Vertices
- Isolated Vertices
- Coincident Faces
- Clean Geometry
- What is the Unwrapped UVs attribute on a 3D model?
- Best Price Guarantee Policy for Artists
- Royalty Payment ProblemsHaving issues with your artist payment? Here are some common things to check for.
- Why can models or products be suspended on TurboSquid?
- PixelSquid on Unlimited FAQA general FAQ for artists with PixelSquid content that's been syndicated to Shutterstock's Unlimited subscription.
- StemCell Modeling SpecificationGuidelines for StemCell 3D models ensuring clean geometry, real-world scale, and PBR Metallic/Roughness workflow for broad compatibility.
- Isolated VerticesLearn how to fix isolated vertices in your 3D software
- Object Grouping ExamplesObject Grouping Examples illustrate best practices for organizing complex and simple 3D models. The goal is intuitive separation - enough for easy selection and editing, but not so granular that…
- Scene ManagementScene Management organizes 3D models with clear naming, layers, groups, and materials to keep files editable and production-ready.
- Coincident/Coplanar FacesCoincident or coplanar faces occur when two faces share the same space, causing flickering and rendering issues in animations. Unlike overlapping or intersecting faces, these errors must be fixed to…
- Real-World ScaleReal-world scale ensures 3D models match accurate measurements, work seamlessly in scenes, and support physics, lighting, and simulations. Using metric units prevents scaling issues, saves customers time, and avoids rigging…
- Texture ReferencesTexture References ensure all bitmap textures are included, properly named, and free of broken paths. Clean file packaging and meaningful names help customers load, edit, and replace textures without errors…
- StemCell Material: 3ds Max / V-RayGuidelines for setting up StemCell-compliant materials in 3ds Max with V-Ray. Covers correct map placement, gamma settings, and workflows for albedo, metallic, roughness, normals, emission, opacity, and transmission.
- Refraction Tips in V-RayTips for setting up transparent and refractive materials in V-Ray, including opacity, refraction color, and roughness handling.
- StemCell Material: 3ds Max/ ArnoldGuidelines for creating StemCell-compliant materials in 3ds Max with Arnold. Covers setup for albedo, metallic, roughness, normals, emission, opacity, and transmission with correct gamma settings.
- Transmission Tips in ArnoldTips for transparent materials in Arnold, covering opacity, transmission, roughness, and specular for consistent StemCell rendering.
- 3ds Max/PhysicalSetup guide for StemCell materials in 3ds Max Physical, covering base color, metallic, roughness, normals, emission, opacity, and transmission.
- Blender / CyclesSetup guide for StemCell materials in Blender Cycles, detailing correct slots and gamma for base color, metallic, roughness, normals, emission, opacity, and transmission.
- Transmission Tips in CyclesGuidelines for creating transparent materials in Blender Cycles using the Principled BSDF shader. Explains opacity vs. transparency, transmission, base color, roughness, and specular setup for consistent StemCell rendering.
- Coincident VerticesCoincident vertices are overlapping points in 3D models that cause rendering and export issues. Learn how to find and fix them in 3ds Max, Cinema4D, Lightwave, and Blender.
- Data Deals FAQEverything you need to know about Data Deals and Contributor Funds
- TurboSquid Affiliate Program Terms and Conditions
- TurboSquid Forum: Code of Conduct
- U.S. Tax Treaty Country Rates
- Tax Documentation FAQ
- How do I resolve payment holds and unreceived payments on my TurboSquid account?
- Why was my 3D model suspended, and how can I prevent future suspensions?
- Artist Royalties FAQ
- Product Pricing Guidelines
- StemCell Modeling WorkflowUpgrade your 3D modeling workflow with these tips
- Product ShotsProduct shots will increase sales, learn how to do them right.
- How to download a 1099-Misc formThis article details what a 1099-Misc form is and how it can be downloaded from an artist account
- How to Choose Product CategoriesLearn about how Feature Graph helps your content get discovered
- Choosing Categories FAQ
- Associated Brands Information
- Creating Wireframes
- Publishing Metadata: Geometry Type
- Bonus Imagery
- Vertex Count
- UV Layout ImagesHow to display your UV in the product images
- Polygon CountAccurate polycounts matter to customers
- Wireframe ImagesRequirements for wireframes
- TurboSquid Studio ScenesDownloadable scenes to improve your renders
- Product DescriptionsWhat to and not to put into your product descriptions
- StemCell Modeling
