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Piña Realista Entera modelo 3d

$39
o
Licencia modelo 3D: Estándar    Licencia de actualización
Jun 4, 2019
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2012  |  V-Ray 2
3ds Max 2012  |  Default Scanline rendererVersion
3D Studio
FBX
OBJ
Otros archivos
Pineapple_A_TIF_textures.rar
Pineapple_A_40_JPG_Leaves_Textures.rar
3D Modelo Presupuesto
4,935 Poligonos
2,765 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 1381187
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- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
Model is intended for Real-Time applications.

Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs which are also available (but which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hi-res TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.

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