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Realistic Whole Pineapple 3D model

$39
or
3D Model License: Standard    Upgrade License
Jun 4, 2019
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2
3ds Max 2012  |  Default Scanline rendererVersion
3D Studio
FBX
OBJ
Other Files
Pineapple_A_TIF_textures.rar
Pineapple_A_40_JPG_Leaves_Textures.rar
3D Model Specifications
4,935 Polygons
2,765 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1381187
1025 Products
Since 2005

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- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
Model is intended for Real-Time applications.

Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs which are also available (but which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hi-res TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.

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