超短霰弹枪

$39

标准许可证 | 升级许可证
仅限编辑使用
格式 (3)
提供免费文件格式转换
Native | 3ds Max 2015 | Default Scanline
FBX
OBJ
规格
发布日期 April 21, 2015
产品 ID 918457
多边形 4,364
顶点 3,851
多边形四边形/三角形几何体
纹理
材料
UV 映射
混合展开 UV
索具
PBR
member avatar
Luchador
279 产品 | Contributor 自从 2009
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描述

Super Shorty Shotgun is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2.

This weapon is designed to be modular and ready for animation. Parts such as the pump action and trigger are rigged and ready to be animated. The .max and .fbx files come in rigged and non-rigged versions. 12 gauge shotgun shells also included.

When you download you'll find "A" and "B" variants. The "B" variant is the same, except for a different kind of fore-end.

||SPECS||

Low Poly Model (9 Objects)

• supershorty
• bolthousing
• foregrip
• railmount
• shellholders
• shell 1
• shell 2
• shell 3
• trigger

|| Geometry ||

• 7179 Total Tris
• 4364 Total Polys
• 3851 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space. Only the shells have overlapping UV's.
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:3'' x L:19'' x H:7''
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2 (see renders)
• Tested in Unreal Engine 4
• Tested in Unity 5
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

• 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps for the shotgun

• 2048x2048 metalness map also included for those who wish to use the roughness/metalness PBR workflow

• Textures designed for physically based rendering (PBR)
• Textures in .tga format
• Model texture paths are stripped



* For legal reasons, references to real-world companies and logos on the model and textures have been excluded or fictionalized

** Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.

选择增强许可证

  • $10,000 法律保护(赔偿)
  • 无上限的法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
了解更多关于增强版许可证等级的信息,或发送电子邮件至enterprise@turbosquid.com联系我们。您已经是 Shutterstock 企业客户?请联系您的 Shutterstock 销售支持代理,了解如何添加 3D 功能。

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