机器人 - 操作员 008

$49

标准许可证 | 升级许可证
格式 (4)
提供免费文件格式转换
Native | Blender 4.2 | Cycles Render 4.2
Other Textures
FBX
glTF 2.0
其他文件
textures.rar
规格
发布日期 November 27, 2025
产品 ID 2495669
多边形 59,244
顶点 60,072
多边形四边形/三角形几何体
纹理
材料
UV 映射
不重叠的展开 UV
索具
动画
PBR
游戏
member avatar
AAARAYA
19 产品 | Contributor 自从 2024
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描述

SCI-FI CHARACTER CONCEPT

This asset is a fully modeled and rigged SCI-FI CHARACTER designed for real-time applications, animation pipelines, and technical visualization tasks. The model uses optimized polygonal geometry intended for deformation stability while maintaining silhouette accuracy and clean edge flow. All components are organized using WELL-NAMED OBJECTS, and the corresponding WELL-NAMED MATERIALS ensure consistent shading management across every mesh element.The character includes a complete FULL BODY RIG, structured for GAME-READY, ANIMATION-READY, and POSE-READY workflows. The bone hierarchy follows standard compatibility conventions, and skin weights are assigned for stable deformation without excessive distortion in high-motion regions. UVW MAPPING is NON-OVERLAPPING, providing clean texture projection and reliable results across real-time rendering environments.The asset contains TEXTURES, MATERIALS, and full PBR WORKFLOW (PBR YES) support. Texture sets include COLOR MAPS, NORMAL MAPS, and ROUGHNESS MAPS, 4K -2K Textures enabling predictable shading behavior in physically based renderers. No displacement, emission, or baked lighting maps are included to maintain flexibility for engine-driven shading systems. All texture files follow clean naming conventions and are arranged for straightforward integration.Topology is manifold and free of internal geometry, suitable for further modification if needed. The model contains no physics constraints, particle systems, cloth simulation, or dynamic rigs; only the primary deformation rig is implemented. The asset imports cleanly into standard DCC software and real-time engines with no dependency on external plug-ins.This SCI-FI CHARACTER is prepared for immediate use in GAME DEVELOPMENT, ANIMATION PIPELINES, and VISUALIZATION PROJECTS requiring a rigged humanoid asset with structured material workflows, non-overlapping UVs, and PBR-compliant texturing. 4096 x 4096 for main textures, 2048 x 2048 for second textures

选择增强许可证

  • $10,000 法律保护(赔偿)
  • 无上限的法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
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