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M4A1 Custom-04 模块化3D模型

来自 3DGunsmith
3D模型许可: 标准    升级许可证
格式
OBJ
FBX
textures.zip
其它文件
NOTE.txt
3D 模型 产品规格
62,681 多边形
31,340 顶点
Polygonal Tris only 几何
纹理
物料
UV映射
non-overlapping 未包装UV
产品编号: 1874564
32个产品
自2018起

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Low poly and game ready model of M4A1/AR-15 carabine assault rifle, fully modular,
with each module sharing it's own UV space in 4 color variations . Asset suitable for games and realtime rendering engines.

M4A1/AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.

  • Mesh naming convention: Type_Model_Part
  • Material naming convention: Type_Model
  • Texture naming convention: Material_Texturetype
  • Texture format: .png 8bit, 16bit normals;
  • Texture Types: AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Unity HDRP mask, Unreal ORM.

Parts info:

  1. Handguard: KAC RIS 6.25 inch, Resolution: 4096x4096, Triangle count: 8804;
  2. Suppressor: Silencerco Hybrid, Resolution: 2048x2048, Triangle count: 1980;
  3. Buttstock: MOE Carbine, Resolution: 4096x4096, Triangle count: 4410;
  4. Magazine: STANAG 30, Resolution: 2048x2048, Triangle count: 2754;
  5. Barrel: M4A1 10.5Inch, Resolution: 2048x2048, Triangle count: 1436;
  6. LowerReciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8863;
  7. UpperReciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8069;
  8. Scope: EOTech HWS 558, Resolution: 4096x4096, Triangle count: 4658;
  9. Reticle: Standart, Resolution: 1024x1024, Triangle count: 2;
  10. TacticalBlock: EOTech Peq-15, Resolution: 2048x2048, Triangle count: 6685;
  11. Gasblock: Custom Lowprofile with pricatinny rail, Resolution: 1024x1024, Triangle count: 858;
  12. Pistolgrip: Magpul MOE, Resolution: 2048x2048, Triangle count: 1770;
  13. Frontgrip: KAC Vertical, Resolution: 2048x2048, Triangle count: 2100;
  14. Ironsight Front: MBUS Gen2, Resolution: 1024x1024, Triangle count: 2182;
  15. Ironsight Rear: MBUS Gen2, Resolution: 1024x1024, Triangle count: 3528;
  16. Flashlight: UltraFire WF501B with custom mount, Resolution: 2048x2048, Triangle count: 4582;

Note: Instruction for OpenGL(Unity) Normal map conversion included in txt

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