M4A1 Custom-04 Modular

$49

Standard License | Upgrade License
Editorial Uses Only
Formats (3)
Free file format Conversions available
OBJ
FBX
Other Files
NOTE.txt textures.zip
Specifications
Publish Date March 28, 2022
Product ID 1874564
Polygons 62,681
Vertices 31,340
Polygonal Tris Only
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
Real-Time
TurboSquid Exclusive
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3DGunsmith
36 Products | Contributor Since 2018
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Description

Low poly and game ready model of M4A1/AR-15 carabine assault rifle, fully modular,
with each module sharing it's own UV space in 4 color variations . Asset suitable for games and realtime rendering engines.

M4A1/AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.

  • Mesh naming convention: Type_Model_Part
  • Material naming convention: Type_Model
  • Texture naming convention: Material_Texturetype
  • Texture format: .png 8bit, 16bit normals;
  • Texture Types: AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Unity HDRP mask, Unreal ORM.

Parts info:

  1. Handguard: KAC RIS 6.25 inch, Resolution: 4096x4096, Triangle count: 8804;
  2. Suppressor: Silencerco Hybrid, Resolution: 2048x2048, Triangle count: 1980;
  3. Buttstock: MOE Carbine, Resolution: 4096x4096, Triangle count: 4410;
  4. Magazine: STANAG 30, Resolution: 2048x2048, Triangle count: 2754;
  5. Barrel: M4A1 10.5Inch, Resolution: 2048x2048, Triangle count: 1436;
  6. LowerReciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8863;
  7. UpperReciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8069;
  8. Scope: EOTech HWS 558, Resolution: 4096x4096, Triangle count: 4658;
  9. Reticle: Standart, Resolution: 1024x1024, Triangle count: 2;
  10. TacticalBlock: EOTech Peq-15, Resolution: 2048x2048, Triangle count: 6685;
  11. Gasblock: Custom Lowprofile with pricatinny rail, Resolution: 1024x1024, Triangle count: 858;
  12. Pistolgrip: Magpul MOE, Resolution: 2048x2048, Triangle count: 1770;
  13. Frontgrip: KAC Vertical, Resolution: 2048x2048, Triangle count: 2100;
  14. Ironsight Front: MBUS Gen2, Resolution: 1024x1024, Triangle count: 2182;
  15. Ironsight Rear: MBUS Gen2, Resolution: 1024x1024, Triangle count: 3528;
  16. Flashlight: UltraFire WF501B with custom mount, Resolution: 2048x2048, Triangle count: 4582;

Note: Instruction for OpenGL(Unity) Normal map conversion included in txt

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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