Photorealistic, high-quality and accurate 3D model of 2025 Mercedes-Benz E53 AMG Hybrid with high detailed interior, openable hood and trunk. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download, open the file and hit 'Render'!
Main features: - Originally created with 3ds Max 2018 - Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier - Separate objects like body, wheels and doors. Total number of objects is 30 - Doors, trunk, hood and fuel and charging caps can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 25 textures, which vary in resolution from 64x64px to 8192x8192px - Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes: - FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts: MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 600,020 faces and 658,202 vertices TurboSmooth iteration 1: 2,397,451 faces and 2,512,737 vertices TurboSmooth iteration 2: 9,589,804 faces and 9,816,669 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 600,020 faces and 658,202 vertices Subdiv iteration 1: 2,397,451 faces and 2,512,737 vertices Subdiv iteration 2: 9,589,804 faces and 9,816,669 vertices
FBX and OBJ formats (3 files included for each format): low: 600,020 faces and 658,202 vertices medium: 2,397,451 faces and 2,512,737 vertices high: 9,589,804 faces and 9,816,669 vertices
3DS format (3 files included): low: 1,197,411 faces and 720,397 vertices medium: 4,794,902 faces and 2,675,791 vertices high: 19,179,608 faces and 10,348,076 vertices