Photorealistic, high-quality and accurate 3D model of 2025 Mercedes-Benz EQS (Black version) with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download, open the file and hit 'Render'!
Main features: - Originally created with 3ds Max 2018 - Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier - Separate objects like body, wheels and doors. Total number of objects is 27 - Doors, trunk and charging cap can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 30 textures, which vary in resolution from 33x796px to 8192x8192px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes: - FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts: MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 492,401 faces and 535,696 vertices TurboSmooth iteration 1: 1,965,832 faces and 2,054,697 vertices TurboSmooth iteration 2: 7,863,328 faces and 8,039,561 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 492,401 faces and 535,696 vertices Subdiv iteration 1: 1,965,832 faces and 2,054,697 vertices Subdiv iteration 2: 7,863,328 faces and 8,039,561 vertices
FBX and OBJ formats (3 files included for each format): low: 492,401 faces and 535,696 vertices medium: 1,965,832 faces and 2,054,697 vertices high: 7,863,328 faces and 8,039,561 vertices
3DS format (3 files included): low: 981,030 faces and 591,590 vertices medium: 3,931,664 faces and 2,196,461 vertices high: 15,726,656 faces and 8,497,265 vertices