Oculus Quest VR Headset

$39

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (14)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2012 | Default Scanline 2012
3ds Max 2012 | V-Ray 2.0
Cinema 4D R12 | Default Scanline R12
Maya 2012 | Default Scanline 2012
3D Studio
FBX
OBJ
glTF
3ds Max
USDz
Especificações
Data de publicação January 21, 2019
ID do produto 1369395
Polígonos 24,001
Vértices 24,781
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados mistos
PBR
member avatar
Frezzy
4114 Produtos | Contributor Desde 2013
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Descrição

The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing.
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File Formats:
+ 3ds Max 2012 + Vray 2.0 full setup lighting, camera
+ 3ds Max 2012 standard
+ Cinema 4D R12 standard ( materials and textures was setup )
+ Maya 2012 standard ( materials and textures was setup )
+ Lightwave 11 ( materials and textures was setup )
+ FBX 2012
+ OBJ 2012
+ 3DS 2012
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Features:
+ No isolated vertices
+ No coincident vertices
+ No coincident/coplanar faces
+ Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
+ Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
+ Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
+ No special plugin needed to open scene.
+ 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
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TEXTURES:
- Textures highquality, enough for close-up render ( 2048-4096 pixels for models that have textures)
- UVWs mapping with mixed: overlapping and non-overlapping
- No texture paths referenced by the model. All texture paths were stripped from the model

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