Collection of 15 low-poly subdivision-ready World Endurance Championship (WEC) Season 2018 2019 race car 3D models with PBR materials (Specular and Metallic workflows):
LMP1 Cars:
- ByKolles Racing Team
- DragonSpeed
- CEFC TRSM Racing
- Rebellion Racing
- SMP Racing
- Toyota Gazoo Racing
LMP2 Cars:
- Racing Team Nederland Dallara P217
- Jackie Chan DC Racing #37 Oreca 07
- Jackie Chan DC Racing #38 Oreca 07
- Larbre Competition Ligier JS P217
- Signatech Alpine Matmut Alpine A470
- TDS Racing Oreca 07
- DragonSpeed Oreca 07
- G-DRIVE Racing Oreca 07
- Generic Oreca 07
Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- Each model consists of 30-37 separate objects grouped together. All objects have simple and understandable names;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed.
- Specular and Metallic workflow textures included;
- Compatible with the majority of modern game engines.
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Overall polygons count: 383,980 (no n-gons), around 20,000-27,000 each model.
- Overall vertices count: 391,830, around 20,000-27,000 each model.
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.