Collection of 15 low-poly subdivision-ready World Endurance Championship (WEC) Season 2018 2019 race car 3D models with PBR materials (Specular and Metallic workflows):
LMP1 Cars: - ByKolles Racing Team - DragonSpeed - CEFC TRSM Racing - Rebellion Racing - SMP Racing - Toyota Gazoo Racing
LMP2 Cars: - Racing Team Nederland Dallara P217 - Jackie Chan DC Racing #37 Oreca 07 - Jackie Chan DC Racing #38 Oreca 07 - Larbre Competition Ligier JS P217 - Signatech Alpine Matmut Alpine A470 - TDS Racing Oreca 07 - DragonSpeed Oreca 07 - G-DRIVE Racing Oreca 07 - Generic Oreca 07
Advantages of the models:
- Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - Each model consists of 30-37 separate objects grouped together. All objects have simple and understandable names; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed. - Specular and Metallic workflow textures included; - Compatible with the majority of modern game engines.
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Overall polygons count: 383,980 (no n-gons), around 20,000-27,000 each model. - Overall vertices count: 391,830, around 20,000-27,000 each model. - Unit Scale: Metric / Centimeters
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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