2023 Mercedes-Benz EQS SUV

$169

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (11)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2020 | Corona 12
Blender 4.4 | Cycles Render
Cinema 4D R17 | Default Scanline
Maya 2015 | Maya Hardware 2.0
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
USD
3D Studio
FBX
OBJ
glTF GLB
Especificações
Data de publicação August 22, 2022
ID do produto 1947659
Polígonos 422,554
Vértices 466,115
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados mistos
PBR
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HKV Studios
746 Produtos | Contributor Desde 2005
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Descrição

Photorealistic, high-quality and accurate 3D model of 2023 Mercedes-Benz EQS SUV with high detailed interior.

Main features:
- Originally created with 3ds Max 2020
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 35
- Doors, trunk and charging cap can be opened. Middle and rear seats can be folded
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 29 textures, which vary in resolution from 33x796px to 4096x4096px
- Previews rendered in 3ds Max 2020 with Corona 6.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision


Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 422,554 faces and 466,115 vertices
Subdiv iteration 1: 1,685,682 faces and 1,775,425 vertices
Subdiv iteration 2: 6,742,728 faces and 6,920,301 vertices

FBX, GLB, USDZ and OBJ formats (3 files included for each format):
low: 422,554 faces and 466,115 vertices
medium: 1,685,682 faces and 1,775,425 vertices
high: 6,742,728 faces and 6,920,301 vertices

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
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  • $1,000,000 em Proteção Legal (Indenização)
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  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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