MMO Fighters - Rycerze

$80

Licencja standardowa | Licencja na aktualizację
Formaty (7)
Native | Maya 2023 | Arnold
FBX 2011
OBJ
Inne pliki
Knight_Textures.zip
Specyfikacje
Data publikacji February 19, 2026
ID produktu 2531678
Wielokąty 48,966
Wierzchołki 55,704
Geometria wielokątna Quads/Tris
Tekstury
Materiały
UV Mapping
Nienakładające się, nieowinięte UV
Rigowany
Animowany
PBR
member avatar
sametbulduk
58 Produkty | Contributor Od 2016
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KEY FEATURES OF THE CHARACTERS:

- 2 Characters, 2 Outfits, 2 Different hairstyles, 1 Sword,

- Rigged with UE EpicSkeleton rig with extra bones,

- Many different types of scars, burns, tattoos, war paints, dirts and bloods to the skins, clothes and weapons,

- All of the characters completely modular,

- Apple Arkit blendshapes,

- Underwears included,

- Easy color change with customizable shaders,

- Advanced materials with almost limitless customization,

- Project files for Unreal Engine, Unity and Substance Painter,

BLENSHAPES:

- Perfectly calibrated 52 Apple Arkit blendshapes,

- Tested with Live Link Face in Unreal Engine and Face Capture in Unity,

- If you like you can use Live Stream for facial animations, LiveLinkFace, Facial Mocap, FaceWare, and all the others.

MATID MAPS:

- Skins, eyes, hairs, swords and for all the outfits,

- There are MatID maps with different colors which you can use for changing colors of BaseColor Maps by sections,

- You can use Advanced Materials named as “…AdjustableCLR…” to change colors pretty easily.

TEXTURES:

- 9 Texture sets: Body, Head, Eyes, Lashes, Teeth, Hair, Weapon, Clothes x 2 (upper, lower),

- Used pack texture workflow for better optimization,

- Every UV set includes: BaseColor, Normal, Roughness, Metallic, MaskMap,

BODY PARTS AND CLOTHES:

- All the models are completely modular,

- You can remove or add many different parts of the clothes. You can also close all the clothes. Characters also have underwears,

- There are no adult parts either models or morph target,

- All the bodies sliced into multiple parts, so you can easily hide the parts under the clothes. This way you can avoid body intersection with clothes and also decrease the poly count,

- For avoid body intersection with clothes you must hide body parts under the clothes,

- Full-Body is also included,

- Underwear and weapons are included.

ATTENTION PLEASE: If you need Unity, Unreal Engine or Substance Painter Projects please contact with me.

Wybierz licencję rozszerzoną

  • $10,000 w Ochronie Prawnej (Odszkodowanie)
  • Nieograniczona ochrona prawna (odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $1,000,000 w Ochronie Prawnej (Odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $250,000 w Ochronie Prawnej (Odszkodowanie)
  • Przypisywane prawa do modelu
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