KEY FEATURES OF THE CHARACTERS:
- 2 Characters, 2 Outfits, 2 Different hairstyles, 1 Sword,
- Rigged with UE EpicSkeleton rig with extra bones,
- Many different types of scars, burns, tattoos, war paints, dirts and bloods to the skins, clothes and weapons,
- All of the characters completely modular,
- Apple Arkit blendshapes,
- Underwears included,
- Easy color change with customizable shaders,
- Advanced materials with almost limitless customization,
- Project files for Unreal Engine, Unity and Substance Painter,
BLENSHAPES:
- Perfectly calibrated 52 Apple Arkit blendshapes,
- Tested with Live Link Face in Unreal Engine and Face Capture in Unity,
- If you like you can use Live Stream for facial animations, LiveLinkFace, Facial Mocap, FaceWare, and all the others.
MATID MAPS:
- Skins, eyes, hairs, swords and for all the outfits,
- There are MatID maps with different colors which you can use for changing colors of BaseColor Maps by sections,
- You can use Advanced Materials named as “…AdjustableCLR…” to change colors pretty easily.
TEXTURES:
- 9 Texture sets: Body, Head, Eyes, Lashes, Teeth, Hair, Weapon, Clothes x 2 (upper, lower),
- Used pack texture workflow for better optimization,
- Every UV set includes: BaseColor, Normal, Roughness, Metallic, MaskMap,
BODY PARTS AND CLOTHES:
- All the models are completely modular,
- You can remove or add many different parts of the clothes. You can also close all the clothes. Characters also have underwears,
- There are no adult parts either models or morph target,
- All the bodies sliced into multiple parts, so you can easily hide the parts under the clothes. This way you can avoid body intersection with clothes and also decrease the poly count,
- For avoid body intersection with clothes you must hide body parts under the clothes,
- Full-Body is also included,
- Underwear and weapons are included.
ATTENTION PLEASE: If you need Unity, Unreal Engine or Substance Painter Projects please contact with me.