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Koń gotowy do gry Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
Blender 3.6  |  Cycles Render 3.6
Blender 3.6  |  Cycles Render 3.6
Unreal 5.6  |  Other
FBX
Other
T_accessories_Metallic.png
T_accessories_Base_color.png
T_accessories_Mixed_AO.png
T_accessories_Opacity.png
T_accessories_Normal.png
T_accessories_Roughness.png
T_Skin_Anisotropy_level.png
T_Skin_Mixed_AO.png
T_Skin_Anisotropy_angle.png
T_Skin_Base_color.png
T_Skin_Roughness.png
T_Skin_Normal_OpenGL.png
3D Model Specyfikacje
42,200 Wielokąty
41,800 Wierzchołki
Polygonal Quads only Geometria
Tekstury
Materiały
UV Mapping
non-overlapping Nieopakowane UV
Rigowany
Animowany
ID produktu: 2518447
36 Produkty
Od 2019

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This is a 3D Photorealistic detailed horse game-ready created in Blender.This model has a clean geometry based on loops and only quads.

Native files included:

  • .blend (2 files, horse_v3 is with full rigify rig, horse_v3_fbx_export is used for fbx export and without face controls)
  • .fbx
  • .uproject

12 textures, skin 4K + accessories 2k:

  • diffuse (accessories and skin)
  • normal (accessories and skin)
  • roughness (accessories and skin)
  • ambient occlusion (accessories and skin)
  • anisotropy level (skin)
  • anisotropy angle (skin)
  • metallic (accessories)
  • opacity (accessories)

Animations included:

  • walk-cycle
  • run-cycle

Mesh resolutions, Polycount (vert/faces): 42.168/41.809 (Tot LOD2)

  • main body LOD 0: 1.610/1.608
  • main body LOD 1: 6.434/6.432
  • main body LOD 2: 25.730/25.728
  • eyeballs/corneas: 6.924/6.908
  • gum-teeth and tongue: 2.945/2.864
  • fur mesh: 1.483/1.406 (builted on duplicated mesh)

Rigged with rigify.

The hair and tail are created with particles in Blender. In Unreal Engine are imported from alembic created in Maya Xgen.(With the purchase there are the alembic exported files)

About the fbx:

  • It is exported from Blender with 2 animations, only deform bones
  • There are 4 fbx: full animated version, static model and rig, rig with run-cycle, rig with walk-cycle.
  • rig comapatibiliy issues with Cinema4d (if you use in Cinema4d I would suggest to buy only if you are interested in mesh and textures, otherwise I would suggest to not buy it)

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