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판매

압축기 3D 모델

$39
또는
3D 모델 라이센스: 표준    업그레이드 라이센스
Aug 1, 2011
CheckMate Lite 공인
형식
원주민
3ds Max 2018  |  Default Scanline
OBJ
FBX 2012, 2018
Additional Texture Maps (UV Template, Color ID, Cu
Unreal Engine 4 Textures
Unity Engine Textures
다른 파일들
compressor_highpoly.zip
specular_gloss_textures.zip
sp_compressor.zip
3D 모델 명세서
6,709 다각형
7,698 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
overlapping 포장되지 않은 자외선
제품 ID: 797889
2009 이후 283 제품

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
Compressor is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

||SPECS||

|| Geometry ||

Geometry count:

-6709 polys
-12659 tris
-7698 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions: 616cm x 353cm x 329cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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