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Compressor

Royalty Free License
- All Extended Uses
Included Formats
Aug 1, 2011
CheckMate Lite Certified
3ds Max 2018 Default Scanline
OBJ
FBX 2012, 2018
compressor_highpoly.zip
High Poly Model (3ds Max, fbx)
specular_gloss_textures.zip
Specular/Gloss PBR Textures
sp_compressor.zip
Substance Painter Source File

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3D Model Specifications
Product ID:797889
Published:
Geometry:Polygonal Quads/Tris
Polygons:6,709
Vertices:7,698
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 279 products
Achievements:
Product Rating
Unrated
Description
Compressor is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

||SPECS||

|| Geometry ||

Geometry count:

-6709 polys
-12659 tris
-7698 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions: 616cm x 353cm x 329cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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