絵画

$49

標準ライセンス | アップグレードライセンス
フォーマット (5)
Native | 3ds Max 2018 | V-Ray 4.1
3D Studio
Other Textures
FBX
OBJ
その他のファイル
textures.rar
仕様
公開日 August 01, 2023
製品番号 2104509
多角形 12,468
頂点 13,002
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
重複しないアンラップされた UV
TurboSquid 限定
member avatar
IXL1
42 製品 | Contributor 以来 2014
質問がありますか?今私達とチャットしてください。

説明

Hi,
Here are paintings 3d models.High quality model maded and rendered in 3ds Max 2018 and V-Ray 4.1!
Paintings have most popular formats and dimensions,european standarts and american standarts. Paintings without frames!
Models have subdivadiable geometry.
For better results you can use turbosmooth modificator.You can combine paintings with frames.
You can use this models for your projects, like interiors, virtual exhibitions. You can change some textures(like diffuse map), combine paintings models for your taste.
Change orientation of paintings to portrait.
Information:

- Real world scale. in scene i used millimeters units.
- No objects and textures missing.
- Models near center of coordinates
- Total number of objects is 28(17 paintings). All objects are intelligently named.
- Scene include 1 layer and default layer. One Layer with paintings.
And layer with V-ray cameras, HDRI lights, you can put HDRI images in general options of light.
- Intelligently named all objects, materials and textures.
European Standart dimensions(cm.) for paintings:
-18x24
-24x30
-30x40
-35x50
-40x50
-50x60
-50x70
-50x100
-60x70
-60x80
-60x90
-90x120
American Standart dimensions(cm.) for paintings:
-75x127
-91x137
-102x152
-200x160
-240x200

Geometry:

Polygonal Quads/Tris
-Polys: 12468 (no turbosmooth)
-Verts: 13002 (no turbosmooth)
-NO Ngons
-NO overlapping vertices
-NO isolated vertices
-NO overlapping faces


Textures and materials:

- textures have resolutions 4096x4096px
- HDRI maps for ambients not included.
- No texture missing.
- Vray materials.Blend materials for painting images.
- UVWs mapping: non-overlapped
- UV Mapped: Yes
You can change (generate) bumpmaps to normalmaps, for games engines.
In 3ds max i used slate material editor


Arhive with textures(jpg) include:

-diffuse maps;
-bump maps;
-blend mask maps;

Files with mesh(max,obj,fbx,3DS).

For best importing use FBX file

Rendering previews:

3ds Max 2018 and V-Ray 4.1
Non-photoshop postprocessing
If you render this file using a different version of this renderer,
you may not have the same results as you see on the thumbnails
Thanks for using my models and have a good day!

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  • 割り当て可能なモデルの権利
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