トナカイ(FUR)(RIGGED)

$299

標準ライセンス | アップグレードライセンス
フォーマット (3)
無料のファイル形式変換が利用可能
Native | 3ds Max 2015 | V-Ray 3.2
OBJ
FBX
仕様
公開日 August 01, 2015
製品番号 948592
多角形 17,030
頂点 17,800
多角形
テクスチャ
材料
UVマップ
混合アンラップUV
堅い
TurboSquid 限定
member avatar
cgmobile
588 製品 | Contributor 以来 2009
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説明

High Detailed Photorealistic Reindeer(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
*********************************************

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, RIGGED in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 130 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 500 000 hairs.
There is 2 hair and fur nodes.

*********************************************

Reindeer_FUR_RIGGED_max.zip contains 3 .max files:

01.Reindeer_FUR_RIGGED_max.max - the model with fur, rigged in skin pose.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.Reindeer_FUR_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier
There is 2 spline curves sets.

03.Reindeer_Model_Vray.max - the model (LOWPOLY) in skin pose, not rigged.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

********************************************************

High resolution textures:

reindeer_body_bump.jpgg (2048x2048)
reindeer_body_color.jpg (2048x2048)
reindeer_eye.jpg(900x900)
reindeer_horns_color.jpg (2048x2048)
reindeer_horns_normal.jpg (2048x2048)
reindeer_horns_reflection.jpg (2048x2048)
reindeer_teeth_base_bump_map.jpg (2048x2048)
reindeer_teeth_base_color_map.jpg (2048x2048)
reindeer_teeth_bump_map.jpg (2048x2048)
reindeer_teeth_color_map.jpg (2048x2048)
reindeer_tongue.jpg (1024x1024)


********************
Vertices :17800
Polygons :17030

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.

********************
The walk and run cycle loop animation files are not included.They are only for the skin preview.


NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.

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