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Included Formats
3ds Max 2015 V-Ray 3.2
FBX 2015
OBJ 2015

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3D Model Specifications
Product ID:948592
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2009
Currently sells 612 products
Product Rating
High Detailed Photorealistic Reindeer(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, RIGGED in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 130 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 500 000 hairs.
There is 2 hair and fur nodes.


Reindeer_FUR_RIGGED_max.zip contains 3 .max files:

01.Reindeer_FUR_RIGGED_max.max - the model with fur, rigged in skin pose.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.Reindeer_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 2 spline curves sets.

03.Reindeer_Model_Vray.max - the model (LOWPOLY) in skin pose, not rigged.
Vray renderer 3.2 setup and materials.Includes Vray-materials.


High resolution textures:

reindeer_body_bump.jpgg (2048x2048)
reindeer_body_color.jpg (2048x2048)
reindeer_horns_color.jpg (2048x2048)
reindeer_horns_normal.jpg (2048x2048)
reindeer_horns_reflection.jpg (2048x2048)
reindeer_teeth_base_bump_map.jpg (2048x2048)
reindeer_teeth_base_color_map.jpg (2048x2048)
reindeer_teeth_bump_map.jpg (2048x2048)
reindeer_teeth_color_map.jpg (2048x2048)
reindeer_tongue.jpg (1024x1024)

Vertices :17800
Polygons :17030

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.

The walk and run cycle loop animation files are not included.They are only for the skin preview.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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