- 法的保護$ 10,000(補償)
- 無制限の法的保護(補償)
- 差し止めによる救済の放棄
- 割り当て可能なモデルの権利
- 1,000,000ドルの法的保護(補償)
- 差し止めによる救済の放棄
- 割り当て可能なモデルの権利
- 25万ドルの法的保護(補償)
- 割り当て可能なモデルの権利
62,500 多角形
63,001 頂点
Polygonal Quads only ジオメトリ
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テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
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MARS SURFACE - COMPLETE SCENE
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This is complete scene of Mars surface. Prepared for hi-res renderings or fly-camera animations.
Complete package - ready to use scene.
Dimension of terrain model - 4km x 4km.
Model of terrain is subdividable, 'TurboSmooth' placed below 'Displace' modifier so subdivision
visibly add details.
Polycount of terrain after merged modifiers:
- subdivision 0: 62.500 polygons,
- subdivision 1: 250.000 polygons,
- subdivision 2: 1.000.000 polygons,
Two versions included:
- 3ds max - standard version with standard materials, no light, default renderer,
- 3ds max - V-Ray version with V-Ray materials, light and render setups (ready to render like images above),
Preview renders are raw renders from V-Ray file, no post production.
Exported formats has no bugs, Uv works correctly. Material is made by blended materials so material of OBJ and FBX have to be edited after import (instruction included in read me file). Obviously there is no light in exported formats.
Each format have three versions exported - low poly (so you can subdivide it as well), mid poly and
high poly with polycount as noted above.
Model checked also with Unreal Engine. For real time engines you can import FBX model or build
landscape inside engine editor from included displacement map.
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TEXTURES
There are 7 textures:
- displace - 16384 x 16384 px,
- normal map - 4096 x 4096 px,
- color for sand - 4096 x 4096 px,
- color for rock - 8192 x 8192 px,
- mask maps - 8192 x 8192 px,
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PROFESSIONALLY MODELLED
Model made without ngons and to keep polycount as low as possible.
CHECK MATE PRO standard:
- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons, 100% quads,
- unwrapped textures, no overlapping,
- real world scale, objects at 100% scale at object level,
- ready to merge into the scene,
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WELL ORDERED
Like all our products this scene is handy and easy to modify.
In this product there is no problem with multiplied materials and textures.
Each object has assigned only one material so there is no annoying Multi/Sub-Object materials.
Materials, maps and objects are clearly named in English. Objects placed on layer, very easy to work with.
This way of model preparation refer only to our products.
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