Viking Character PBR Rigged

$149

Licenza standard | Aggiorna licenza
formati (2)
Formato file gratuito Conversioni disponibili
Native | 3ds Max 2017 | Corona 1.7
FBX
Altri file
Viking Unity Project.rar marmoset_viking_01.tbscene viking_pbr_textures.rar
Specifiche
Data di pubblicazione August 17, 2017
Codice prodotto 1193041
poligoni 82,120
vertici 86,727
Geometria poligonale quad/tris
Textures
materiale
UV mappato
UV misti non imballati
rigged
PBR
member avatar
Michael Weisheim
44 Prodotti | Contributor Da 2014
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Descrizione

Viking Character

A Game Ready Viking Character - PBR ready

Character was rendered in 3dsmax with Corona Render (vers.1.5 hotfix 2) with PBR textures. Scene included
Character was also rendered in Marmoset Toolbox (vers.2.3) to show real-time quality. Scene included

Package contains:

---------------------------3dsmax scene--------------------------------
Character in Pose with assigned Textures and Materials

-------------------------Unity Engine package-----------------------

Contains Unity Project with imported character in fbx format

Scene with HDR lighting

Character has Unity materials applied and calibrated textures for Standard PBR Unity Shader

Humanoid Rig setup (see screenshots)

Additional 3dsmax file with character prepared for export
to unity (rig setup)

-------------------------------------Rig-------------------------------------
Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data

--------------------------Renderer in 3dsmax--------------------------
Scene with Corona Render setup. Materials and Textures are assigned and ready to render

-------------------------------Character mesh--------------------------
Polys: 82.120
Tris: 159.336
Verts : 86.727

Model not intended for subdivision.

---------------------------------Real world scale------------------------
Ca.194 cm

-----------------------------Ground Island mesh-----------------------
Ground Island the character stand on, only for presentation reasons and is separate object that can be removed if you don't need it. Island polycount is not included in polycount.
Polys 7.280
Tris 14.523
Verts 7.309

-----------------------------------Textures--------------------------------
Character has separate Texture sets. That is useful for possible customization. Example: Shoulder pads can be removed without destroying underlying body.
Textures are assigned in marmoset and 3dsmax

-----------------------------------UV--------------------------------
Professional UV Layout

----------------Character parts and texture Resolution------------
Body: 4096 x 4096
Shoes: 2048 x 2048
Helmet: 2048 x 2048
Shield: 2048 x 2048
Ground island: 4096 x 4096
Axe 2048 x 2048
Axe small 2048 x 2048
Beard details 1024 x 1024
Belt 4096 x 4096
Cloak 4096 x 4096
Cloth skirt 2048 x 2048
Dagger 2048 x 2048
Eye 2048 x 2048
Fur 2048 x 2048
Glove 2048 x 2048
Pants 2048 x 2048
Shoulder armor 4096 x 4096
Sword 2048 x 2048

--------------------Marmoset Texture types---------------------------
Albedo (Color)
Normal
Roughness
Metallness
Opacity (for destroyed Cloth)
AO (Ambient Occlusion)

---------------------Corona Texture types-----------------------------
Albedo (Color)
Normal
Gloss
Reflection
Metallness
Opacity (for destroyed Cloth)
IOR

-------------------------Textures Formats------------------------------
JPG

---------------------------Marmoset scene-----------------------------
Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures.
Marmoset Vers. 3.02

----------------------------FBX 2013-------------------------------------
Exported Character in A-pose with bones in FBX Format 2013

Welcome to see my other characters here on Turbosquid by clicking on my artist name.

Have fun! :)

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