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Wikinger-Charakter PBR manipuliert 3D-Modell

Feb 15, 2018
CheckMate Pro Zertifiziert
3ds Max 2017  |  Corona 1.7
FBX 2013
Viking PBR Textures
Andere Dateien
Viking Unity Project.rar
3D Modell Spezifikationen
82,120 Polygone
86,727 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Mixed Unverpackte UVs
Produkt ID: 1193041
32 Produkte
Seit 2014
Viking Character

A Game Ready Viking Character - PBR ready

Character was rendered in 3dsmax with Corona Render (vers.1.5 hotfix 2) with PBR textures. Scene included
Character was also rendered in Marmoset Toolbox (vers.2.3) to show real-time quality. Scene included

Package contains:

---------------------------3dsmax scene--------------------------------
Character in Pose with assigned Textures and Materials

-------------------------Unity Engine package-----------------------

Contains Unity Project with imported character in fbx format

Scene with HDR lighting

Character has Unity materials applied and calibrated textures for Standard PBR Unity Shader

Humanoid Rig setup (see screenshots)

Additional 3dsmax file with character prepared for export
to unity (rig setup)

Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data

--------------------------Renderer in 3dsmax--------------------------
Scene with Corona Render setup. Materials and Textures are assigned and ready to render

-------------------------------Character mesh--------------------------
Polys: 82.120
Tris: 159.336
Verts : 86.727

Model not intended for subdivision.

---------------------------------Real world scale------------------------
Ca.194 cm

-----------------------------Ground Island mesh-----------------------
Ground Island the character stand on, only for presentation reasons and is separate object that can be removed if you don't need it. Island polycount is not included in polycount.
Polys 7.280
Tris 14.523
Verts 7.309

Character has separate Texture sets. That is useful for possible customization. Example: Shoulder pads can be removed without destroying underlying body.
Textures are assigned in marmoset and 3dsmax

Professional UV Layout

----------------Character parts and texture Resolution------------
Body: 4096 x 4096
Shoes: 2048 x 2048
Helmet: 2048 x 2048
Shield: 2048 x 2048
Ground island: 4096 x 4096
Axe 2048 x 2048
Axe small 2048 x 2048
Beard details 1024 x 1024
Belt 4096 x 4096
Cloak 4096 x 4096
Cloth skirt 2048 x 2048
Dagger 2048 x 2048
Eye 2048 x 2048
Fur 2048 x 2048
Glove 2048 x 2048
Pants 2048 x 2048
Shoulder armor 4096 x 4096
Sword 2048 x 2048

--------------------Marmoset Texture types---------------------------
Albedo (Color)
Opacity (for destroyed Cloth)
AO (Ambient Occlusion)

---------------------Corona Texture types-----------------------------
Albedo (Color)
Opacity (for destroyed Cloth)

-------------------------Textures Formats------------------------------

---------------------------Marmoset scene-----------------------------
Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures.
Marmoset Vers. 3.02

----------------------------FBX 2013-------------------------------------
Exported Character in A-pose with bones in FBX Format 2013

Welcome to see my other characters here on Turbosquid by clicking on my artist name.

Have fun! :)
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