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Modello 3D del drago barbuto Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Apr 28, 2023
CheckMate Pro Certificato
FORMATI
NATIVE
Maya 2023  |  Arnold 7.1.0.0
OBJ
FBX
3D Modello specificazioni
29,990 poligoni
29,992 vertici
Polygonal Quads only Geometria
Textures
materiale
UV mappato
non-overlapping UV non avvolto
Codice prodotto: 2044454
21 Prodotti
da 2016

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-INTRODUCTIONS-
Bearded Dragon 3D Model. Originally created with Maya 2023, sculpted in Zbrush 2022 and final images rendered with Arnold Render. The character was modeled in real-world scale, the length is approximately 55,8 cm, the eye size is approximately 1 cm and tongue lenght is approximately 4,3 cm.

Available Bearded Dragon Rigged Animated version at ID product: 2039643


File formats:
- Maya 2023 (.ma) (.mb)
- .OBJ
- .Fbx

-FEATURES-
- Clean geometry, quads only.
- Edge loops based topology.
- Based on real photos.
- Sculpted and painted by hand.
- Great proportions.
- Anatomically correct.
- Not symmetrical.
- Real-world scale.
- System unit: cm (centimeters).
- Professional quality of UV maps and high resolution texture, 8192x8192 for the body, for eye and tongue 4096x4096.
- Three separate layers for all, geometry and rendering tools.
- The file Maya contains separate set for geometry and render tool (camera, lights, background geometry).

-POLYGONS-
The scene contains 5 separated object geometry:
- Body:                                                 Polys:29990                        Verts:29992                     
- Tongue:                                             Polys:710                        Verts:712

- Eye (x2):                                           Polys:720                         Verts:722

Total Polys: 33040
Total Verts: 33109

The background geo contains 900 Polys and 961 Verts.

-TEXTURE & SHADERS-
(8192x8192)
Body:
- Ambient Occlusion (.tif) (in use in the Maya file)
- Displacement map (.tif) (in use in the Maya file)
- Normal map (.tif)
- Texture color map (.tif) (in use in the Maya file)

- Cavity map (.tif) (in use in the Maya file)


(4096x4096)
Eye:
- Texture color map (.tif) (in use in the Maya file)

(4096x4096)
Tongue:
- Texture color map (.tif) (in use in the Maya file)

- Displacement map (.tif)
- Normal map (.tif) (in use in the Maya file)


I used the shaders of Arnold Render (aiStandardSurface). All preview images are rendered with Arnold Render, product is ready to render as previews, lights and camera are included in the file.


Thank you!
I hope you like it.

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