Suddivisione LowPoly Fairy Treehouse

$34

Licenza standard | Aggiorna licenza
formati (14)
Formato file gratuito Conversioni disponibili
Native | 3ds Max 2022 | V-Ray 5
3ds Max 2020 | Default Scanline
3ds Max 2021 | Default Scanline
3ds Max 2019 | Default Scanline
3ds Max 2022 | Default Scanline
3ds Max 2021 | V-Ray 5
3ds Max 2019 | V-Ray 5
3ds Max 2020 | V-Ray 5
glTF
FBX
OBJ
Specifiche
Data di pubblicazione October 29, 2021
Codice prodotto 1808353
poligoni 107,554
vertici 110,687
suddivisione
Textures
materiale
UV mappato
UV misti non imballati
PBR
Gioco
Esclusiva TurboSquid
member avatar
pixelfrankenstein
9 Prodotti | Contributor Da 2013
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Descrizione

===> General
Once upon a time there was a little fantasy people who lived in a tranquil village in an enchanted forest. In the center of this forest, the inhabitants have built a small shop to buy the most necessary things there. Barrels full of fairy powder, crates with the most delicious fruits and everything the fantasy heart could desire.

===> Geometry
The meshes were modeled in 3ds Max.
Subdivision: All elements largely consist of quads and can be tessellated with Turbosmooth. You can download the scene in different subdivision levels as FBX or OBJ format. As a 3ds Max file, there is an instantiated Turbosmooth modifier on all objects. Face count without Turbosmooth modifier:
LowPoly: There is a different 3ds max scene and also FBX with a low poly version (face count ...). In addition you can download a game ready glTF scene with converted and sketchfab approved materials.

===> Rigging
This object contains no rigs.

===> UVs
The models (sub division and also low poly) consists unwrapped UVs, mostly overlapped to have a tiling in at least one direction.

===> Materials / Textures
The materials have all been procedurally created in Substance Designer as PBR Metallic / Roughness in a stylized way, the textures are available for download in a 2K resolution. the subdivision 3ds Max scenes contain Vray (version 5) materials, the low poly 3ds Max scenes contain the 3ds Max Physical Materials, which works for Arnold pretty well. In additions this material is also good for exporting to game engines or converting for BabylonJS.
The download packages contains also 2 SBSAR files to generate the signboard textures, if you want to change the text. You can generate textures pretty good with the free tool Substance Player.

===> Renderings
For the renderings here, I largely used Vray 5 update 1.2 and also for the low poly version the Sketchfab Web renderer.
As of Vray 5 Update 1, the translucency property of the VrayMtl includes an SSS and a volume parameter. For example, if the small mushrooms appear black even in good lighting, your Vray version may not be up to date.

For example, since the roughness of the Vray material
behaves differently than the metallic roughness of the Iray material, I added a Color Correction Node to the textures to compensate for them. The wall plaster, leaves, mushrooms and grass also have a translucency or SSS property.

===> lights
I used a Vray Domelight, Vray Spherical Lights and a
Backlight (also Vray Sperical Light) as lighting for the renderings. Two EXR images for the dome light and background are included with the download.

===> Formats
-> Geometries:

Max (2022,2020,2019)
FBX (Low, Med, High)
OBJ (Low, Med)
glTF with textures

-> Textures
PNG 16bit
PNG 8 bit
EXR (Environment Lighting)

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