CINTREUSE

Libre

Utilisations éditoriales uniquement
Formats (1)
3ds Max
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Spécifications
Date de publication February 26, 2005
ID du produit 255332
Des polygones 0
Sommets 0
Polygonal
Les textures
Matériaux
UV non emballés inconnus
Gréé
Animé
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ARTACTIVE
24 Des produits | Contributor Depuis 2004
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la description

ATTENTION: This model is not for commercial use. It"s intended for educational purposes. (Don"t want Matt Groening to sue me :)

This zipped folder contains 1 x .cdr texture; 4 x .jpg textures & 3 x MAX 5.0 files, of BENDER from Futurama. BenderRAW is completed Bender file from 0 position (best start for your animation), BenderWALK & BenderDRINK are animated exemplary files and they are not finished in some aspects.

Well let see: Bender can move his body & limbs, rotate his wrists, open/close hands, rotate his head, he has expressive eyes wich can move, eye lids that can open/close or make him sad or angry. After all he can talk. All of these with very simple controling system.

Even I am sure that you will easyly understand how it work here are few tips: In the Schematic view pay attention to BODY CONTROL - it"s the root controler for entire body. To move eye lids go to Named Selection Sets where you have both eye lids control selection. Rotating them both in local coordinate system: x axe-open/close; z axe-angry/sad. Anatomicly best swivel angle for hands IK CHAINS (RIGHT/LEFT HAND CONTRLER!) is -130/-135. To rotate wrists use Right/Left HAND rotation CONTROL, rotating them in the local cs (x axis). To animate his teeth use animated material of teeths. The best way to do this is to modify included Talk 01.cdr file and to animate it with Corel RAVE 3.0.

Enjoy.
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  • $1,000,000 en matière de protection juridique (indemnisation)
  • Renonciation à une injonction
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  • $250,000 en matière de protection juridique (indemnisation)
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