Tête de vieux

$79

Licence standard | Mettre à niveau la licence
Formats (13)
Format de fichier gratuit Conversions disponibles
Native | 3ds Max 2013 | V-Ray 2.40.03
3ds Max 2013 | mental ray
Maya 2012 | mental ray
ZBrush
FBX
OBJ
Collada
glTF
3ds Max
USDz
Spécifications
Date de publication March 17, 2015
ID du produit 907263
Des polygones 9,690
Sommets 9,779
Quadrilatères polygonaux uniquement
Les textures
Matériaux
UV mappé
UV non emballés qui ne se chevauchent pas
PBR
Exclusivité TurboSquid
member avatar
cyberworlduser
53 Des produits | Contributor Depuis 2011
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la description

|| OLD MAN HEAD ||

• 3d model of an old man head initially sculpted in Zbrush and finalized 3ds Max. The model is based on an East Asian character.


|| USAGE ||

• The model is constructed to be used as subdivision surface and render with displacement. Easy editing of clean topological forms will also enable it for real time purpose if required.
• This model is rendered with a 32 bit displacement map for use in [broadcast, high-res film close-ups, advertising, presentations, etc.]
• Geometry has good flow of loops to facilitate deformation when animated.


|| SPECS ||

• Model is composed of head and eye geometry.
• Total count is 9690 polygons and 9779 vertices without subdivision.
• All quad geometry.
• The model is provided with materials and rendering setup to render as shown in preview images.
• 3ds Max versions for both Mental Ray and V-Ray are provided. Maya version is setup using mental ray.
• Source Zbrush model provided along with.



|| PRESENTATION IMAGES ||

• All preview images are rendered with V-Ray in 3ds Max if not specified.
• No Photoshop or compositing used, Product is ready to render as shown.
• Preview Images are rendered using linear workflow in V-Ray.
• Subsurface scattering is used for skin material. The final look for different versions varies a bit, as shown in preview images.


|| TEXTURES ||

• 4k TGA textures for head.
• 4k Exr texture for displacement
• 1k TGA textures for eyes
• While V-Ray Skin is setup with a single base color texture; mental ray skin material is setup with additional sub dermal map derived from the same base.
• The head texture is created from a mixture of photo projections and hand painting techniques.
• Non-native file formats may need manual texture assignment and the look of materials will vary from preview renders without any render setup.


|| GENERAL ||

• Model is built to real-world scale
• Scene objects are organized by layers / groups.
• The model was built with clean and regular topology to facilitate rigging/deformation.
• 3ds Max versions are using turbo smooth modifier 'set to off' in viewport. Maya scene is set to use a similar “Smooth mesh preview” function.
• Head uses SSS materials while eyes are using standard materials with appropriate textures.


|| FORMATS ||

• 3ds Max 2013 (V-Ray and Mental Ray)
• Maya 2012 (Mental Ray)
• Fbx
• Obj
• Collada (Dae)

Sélectionnez la licence améliorée

  • $10,000 en matière de protection juridique (indemnisation)
  • Protection Juridique Non Plafonnée (Indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $1,000,000 en matière de protection juridique (indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $250,000 en matière de protection juridique (indemnisation)
  • Droits de modèle attribuables
Pour en savoir plus sur les niveaux de licence améliorés ou contactez-nous à l'adresse enterprise@turbosquid.com. Déjà client Shutterstock Enterprise ? Contactez votre conseiller commercial Shutterstock pour discuter de l'ajout de la 3D.

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