Pinson de la maison

$160

Licence standard | Mettre à niveau la licence
Formats (10)
Format de fichier gratuit Conversions disponibles
Native | Lightwave 8 | Default Scanline
3ds Max 8.5 | mental ray
Cinema 4D r13 | Default Scanline
Lightwave 2019 | Default Scanline
3ds Max 2017 | mental ray
3ds Max 2017 | V-Ray
FBX
OBJ
Spécifications
Date de publication September 23, 2014
ID du produit 852149
Des polygones 12,740
Sommets 18,410
Quadrilatères polygonaux uniquement
Les textures
Matériaux
UV mappé
UV mixtes non emballés
Gréé
Animé
PBR
member avatar
r189
155 Des produits | Contributor Depuis 2005
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la description

House finch

Rigged and Animated for Lightwave 8.5 and up standard maps
Rigged and Animated for Lightwave 2019 PBR maps
Rigged and Animated for 3DS MAX 8 and up standard maps
Rigged and Animated for 3DS MAX 2017 and up PBR maps
Rigged and Animated for 3DS MAX 2017 and up VRAY maps
MAX 2017 generated FBX
MAX 2009 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs

The feathers are geometry so they render fast and no plugins are needed.

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the "ROOT" bone

HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started:
HF-FlyLoop.lws
HF-LandTakeOff.lws

The feet and legs are controlled by "LT-FootController" and "RT-FootController" respectively (Lightwave - Max - C4D)

There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 25 Morph targets.

The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to "Object" => "Properties" => "Deform.(Lightwave)

The 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' => 'Morpher'. (MAX)

The 'Mouth' and phonemes are controlled by 9 Morph targets (C4D)

The wings are controlled by 3 bones each
and have 10 Morph positions, including flapping and folded positions

WingFold-01
WingFold-02
WingFold-03
WingFold-04
WingFold-06a
WingFold-06b
WingFold-07a
WingFold-07b
WingTIpsDn
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03

The Tail spread is controlled via Morph target TailClosed, the Tail bone controls position and rotation.

The eyes have several morph targets:
EyeBrowsMUP-LT
EyeBrowsMUP-RT
EyelidsClosed

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

-------------

If, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.

Save what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.

Max gets sometimes lost when the modifiers are turned on and off.

-----------

The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

Lightwave Model:
House Finch:
Real Geometry:
18410 vertices
12740 polygons

Max Model:
House Finch:
Real Geometry:
(19, 159) vertices.
(13, 722) polygons

Cinema 4D Model:
House Finch:
15410 vertices
12740 polygons
--------------------------

the maps are RGB or greyscale, 300dpi, 2666px X 2666px

Sélectionnez la licence améliorée

  • $10,000 en matière de protection juridique (indemnisation)
  • Protection Juridique Non Plafonnée (Indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $1,000,000 en matière de protection juridique (indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $250,000 en matière de protection juridique (indemnisation)
  • Droits de modèle attribuables
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