Rigged and Animated for Lightwave 8.5 and up standard maps Rigged and Animated for Lightwave 2019 PBR maps Rigged and Animated for 3DS MAX 8 and up standard maps Rigged and Animated for 3DS MAX 2017 and up PBR maps Rigged and Animated for 3DS MAX 2017 and up VRAY maps MAX 2017 generated FBX MAX 2009 generated FBX Lightwave 2015 generated FBX OBJ - includes base object and all morph target objs
The feathers are geometry so they render fast and no plugins are needed.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
The main controlling object is the 'ROOT' bone
HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.
I have provided several scene files to get you started: HF-FlyLoop.lws HF-LandTakeOff.lws
The feet and legs are controlled by 'LT-FootController' and 'RT-FootController' respectively (Lightwave - Max - C4D)
There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 25 Morph targets.
The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to 'Object' => 'Properties' => 'Deform.(Lightwave)
The 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' => 'Morpher'. (MAX)
The 'Mouth' and phonemes are controlled by 9 Morph targets (C4D)
The wings are controlled by 3 bones each and have 10 Morph positions, including flapping and folded positions