Le Bell 360 Invictus - Future Attack Reconnaissance Aircraft

$149

Licence standard | Mettre à niveau la licence
Utilisations éditoriales uniquement
Formats (16)
Format de fichier gratuit Conversions disponibles
Native | 3ds Max 2021 | Arnold 6.0.4.0
3ds Max 2018 | Arnold 6.0.4.0
Maya 2015 | V-Ray 3.2
Maya 2015 | mental ray
Maya 2017 | Arnold 5.3.1.1
Cinema 4D R18 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
Cinema 4D R18 | Advanced Render
glTF
OBJ
Unity
Unreal
FBX
Autres fichiers
Animated FBX.zip Preview Images.zip Substance Painter 2020.2.1.zip Marmoset Scene Bundle.zip
Spécifications
Date de publication September 02, 2020
ID du produit 1614859
Des polygones 308,491
Sommets 312,312
Géométrie Polygonale Quads/Tris
Les textures
Matériaux
UV mappé
Chevauchement des UV non emballés
Animé
PBR
Certifié StemCell
Exclusivité TurboSquid
member avatar
Aicrovision
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la description

The Bell 360 Invictus - Future Attack Reconnaissance Aircraft

Always ready. The future fight requires increased range, speed, agility and lethality. It requires seamless coordination between Army aviation and the maneuver force. It requires persistence, fearlessness, and must own the information domain. The Bell 360 Invictus delivers the U.S. Army’s requirements for the Future Attack Reconnaissance Aircraft.

 

This model is detailed enough for cinematic renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal, Unity as well as Adobe Dimension, Element 3d or other 3d applications.

Clean geometry of this mesh responds well to decimation should you need to create LODs.

Built to real-world scale and as accurately as possible.

 

Dimension: ~1180 cm x ~1430 cm x ~380 cm.

Organized, clean and with consistent naming.

Clean topology & UVW Unwraps.

 

Thanks to support loops and quad based topology, most parts can be subdivided further.

Smaller parts and interior are already smooth and ready to use and are not meant to be subdivided further ( this is done to ensure poly count efficiency as much as possible ).

Parts that can be subdivided have a "SUBD" prefix in their names. They also have a subdivision applied to them by default in native and converted file formats.

  

Movable parts have correctly positioned pivot points. A test animation is shown in the above 3D viewer.

Animated FBX & Marmoset Toolbag scenes are included.

Native 3dsMax scene is also animated.

 

3 PBR Texture Sets are used for this model.

PBR Metallic as well as PBR Spec/Gloss maps are included.

Packed with 4k - PNG texture maps.

Substance Painter file is included to allow further texture adjustments.

 

Included map types:

* Ambient Occlusion

* Base Color

* Diffuse

* Emissive

* Glossiness

* Metallic

* Normal ( DirectX )

* Roughness

* Specular

Plus StemCell_Studio HDRI map

 

Cover renders with background images are meant for presentations and are not included as 3d scenes. They present the versatility of this PBR model in different lighting environments.

Sélectionnez la licence améliorée

  • $10,000 en matière de protection juridique (indemnisation)
  • Protection Juridique Non Plafonnée (Indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $1,000,000 en matière de protection juridique (indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $250,000 en matière de protection juridique (indemnisation)
  • Droits de modèle attribuables
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