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The Bell 360 Invictus - Aeronave de reconhecimento de ataque futuro Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
StemCell Certified
FORMATOS
NATIVO
3ds Max 2021  |  Arnold 6.0.4.0
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3ds Max 2018  |  Arnold 6.0.4.0
FBX Metallic v
FBX Specular v
OBJ
glTF 2.0
Outros arquivos
Marmoset Scene Bundle.zip
Substance Painter 2020.2.1.zip
Preview Images.zip
Animated FBX.zip
3D Modelo Especificações
308,491 Polígonos
312,312 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
overlapping UVs não enrolados
Animado
ID do produto: 1614859
145 Produtos
Desde 2010
23
4
91

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The Bell 360 Invictus - Future Attack Reconnaissance Aircraft

Always ready. The future fight requires increased range, speed, agility and lethality. It requires seamless coordination between Army aviation and the maneuver force. It requires persistence, fearlessness, and must own the information domain. The Bell 360 Invictus delivers the U.S. Army’s requirements for the Future Attack Reconnaissance Aircraft.

 

This model is detailed enough for cinematic renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal, Unity as well as Adobe Dimension, Element 3d or other 3d applications.

Clean geometry of this mesh responds well to decimation should you need to create LODs.

Built to real-world scale and as accurately as possible.

 

Dimension: ~1180 cm x ~1430 cm x ~380 cm.

Organized, clean and with consistent naming.

Clean topology & UVW Unwraps.

 

Thanks to support loops and quad based topology, most parts can be subdivided further.

Smaller parts and interior are already smooth and ready to use and are not meant to be subdivided further ( this is done to ensure poly count efficiency as much as possible ).

Parts that can be subdivided have a 'SUBD' prefix in their names. They also have a subdivision applied to them by default in native and converted file formats.

  

Movable parts have correctly positioned pivot points. A test animation is shown in the above 3D viewer.

Animated FBX & Marmoset Toolbag scenes are included.

Native 3dsMax scene is also animated.

 

3 PBR Texture Sets are used for this model.

PBR Metallic as well as PBR Spec/Gloss maps are included.

Packed with 4k - PNG texture maps.

Substance Painter file is included to allow further texture adjustments.

 

Included map types:

* Ambient Occlusion

* Base Color

* Diffuse

* Emissive

* Glossiness

* Metallic

* Normal ( DirectX )

* Roughness

* Specular

Plus StemCell_Studio HDRI map

 

Cover renders with background images are meant for presentations and are not included as 3d scenes. They present the versatility of this PBR model in different lighting environments.

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