Filtro de agua GameReady LOD

$39

Licencia estándar | Licencia de actualización
Formatos (24)
Conversiones de formato de archivo gratuitas disponibles
Native | Blender 3.3.1 | Cycles Render
Maya 2015 | V-Ray 3.2
Maya 2017 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
Cinema 4D R18 | Arnold 5.3.1.1
Cinema 4D R18 | Advanced Render
Unity 2021.3.14f | Other
Unreal 4.10 | Other
Unity 5.4 | Other
USD 1.0 | Other
USD | Other
glTF
OBJ
FBX
Other Textures
FBX
Collada
OBJ
STL
3D Studio
glTF
Otros archivos
WaterFilter_GameReady.mtl WaterFilterSP.rar WaterFilter_GameReady_Textures.rar WaterFilter_GameReady_LODs.rar
Especificaciones
Fecha de publicación May 24, 2023
identificación de producto 2074088
Poligonos 14,326
Vértices 16,928
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver superpuestos
PBR
Juego
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Gerhald3D
479 Productos | Contributor Desde 2016
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descripción

Hello, my dear Customer!

I am happy to present you Water Filter GameReady with LODs 3d model.

Ready for game-development, render and animation.

That model will definitely save your time just a lot!

Original Substance Painter v.9.0.1 file is included.

USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

PIPELINE:

- Lowpoly and Highpoly models made in Blender.

- UV mapped in Blender 3.3.1.

- Baked in Marmoset Toolbag 4.

- Textured in Substance Painter.

- Rendered in Cycles + Marmoset Toolbag 4.

TOPOLOGY/LODs:

Water Filter consist of 1 objects with LODs:

- LOD0: 27730 tris

- LOD1: 15350 tris

- LOD2: 6625 tris

- LOD3: 3165 tris

Only Quads and Tris topology used.

MATERIALS:

Model use 1 material total:

- WaterFilter

Blender 3.3.1 version use Cycles materials type (Principled shader).

TEXTURES and UV:

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.

- Partially Overlapping method was used to increase texel density.

- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

- Lightmap UV for light baking is included

TEXEL DENSITY:

-700px/m (4K textures)

TEXTURES:

- Base_Color.png (4096x4096px) - met/rough

- Metallic.png (4096x4096px) - met/rough

- Roughness.png (4096x4096px) - met/rough

- Diffuse.png (4096x4096px) - spec/glos

- Specular.png (4096x4096px) - spec/glos

- Glossiness.png (4096x4096px) - spec/glos

- Normal.png (4096x4096px)

- AO.png (4096x4096px)

DESCRIPTION:

- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)

- Lowpoly model, that is perfect for game-development

- No Ngons used, just Quads and Tris

- PBR materials

- Substance Painter file included

- Clear topology with no any artefacts, holes, overlapping polygons and so on

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene and start rendering

- No special plugin needed to open scene

- Real world scale 1:1

- Units of measurement are meters

NOTES:

- The 'other' format on product page is .MTL format for .obj model.

Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!

Gerhald3D.

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