Pastor Alemán Animado

$650

Licencia estándar | Licencia de actualización
Formatos (2)
Conversiones de formato de archivo gratuitas disponibles
OBJ
Other Textures
Otros archivos
GermanShepherd_textures.zip
Especificaciones
Fecha de publicación January 04, 2022
identificación de producto 1835467
Poligonos 109,124
Vértices 109,301
Sólo quads poligonales
Texturas
Materiales
Mapeado UV
UV sin envolver superpuestos
Riggeado
Animado
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Superb CG
74 Productos | Contributor Desde 2019
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descripción

Introduction

This is a high-quality German Shepherd model, including multiple 4K maps, rigging, animation, and fur. The body maps, which are in the UDIM format, and fur maps are made separately to get a more realistic effect. This model is made with Blender at real-world scale and rendered by Cycles renderer.

It consists of 6 objects: Body, paws, lacrimal glands, pupils, teeth, tongue.

Polygons

Body:  vertices 59,427 polygons 59,250

Paws: vertices 4,734 polygons 4,500

Lacrimal glands: vertices 1,284 polygons 1,344

Pupils: vertices 1,220 polygons 1,280

Teeth: vertices 40,988 polygons 41,104

Tongue: vertices 1,648 polygons 1,646

Total: vertices 109,301 polygons 109,124

Formats

There is a Blender project, an OBJ file, and 19 textures.

Rigging

With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:

CTR_Root controls the entire model.

CTR_SpineRoot controls the center of gravity of the body with the customized attribute that switches IK/FK.

CTR_IK_Spine_B controls the animation of the hip.

CTR_IK_Spine_M controls the animation of the belly.

CTR_IK_Spine_F controls the animation of the chest.

CTR_Tail 00, CTR_Tail 002, CTR_Tail 003, CTR_Tail 004, CTR_Tail 005, CTR_Tail 006, CTR_Tail 007 control the rotation of the tail.

Head controls the rotation of the head.

Jaw_master controls the mouth opening and closing.

Eyes control the rotation of eyeballs.

The facial rigging can control the animations of nose, lips, and tongue with support for animating expressions, like happy, angry, and sad, etc.

Each toe has a separate controller.

The IK/FK can be switched by the customized attributes of the foot controllers, which isn’t seamless.

And more…

Animations

Loopable Run01 animation at 30 fps, frame range 0-220;

Loopable Run02 animation at 30 fps,frame range 0-12;

Loopable Trotting animation at 30 fps, frame range 0-360;

Loopable Walking animation at 30 fps, frame range 0-360;

Unlooped Yelping animation at 30 fps, frame range 0-364;

Features

The model is in meter units at real-world scale. 

To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed.

Put the model in the scene to render without any cleaning.

No lights and cameras.

Hair introduction:

If this high resolution is not necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair.

Decrease the steps of Interpolated spine

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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