Conjunto de conchas de mar

$64.99

Licencia estándar | Licencia de actualización
Formatos (13)
OBJ
FBX
Otros archivos
Shell1.mp4 Shell2.mp4 Shell3.mp4 Shell_4.mp4 Shell5.mp4 Shell6.mp4 T_SeaShell_R.tga T_SeaShell_S.tga T_SeaShell_PBR.tga T_SeaShell_AO.tga T_SeaShell_N.tga T_SeaShell_D.tga T_Sea_Shell_2_R.tga T_Sea_Shell_2_N.tga T_Sea_Shell_2_PBR.tga T_Sea_Shell_2_S.tga T_Sea_Shell_2_AO.tga T_Sea_Shell_2_D.tga T_SeaShell_3_R.tga T_Sea_Pearl_3_R.tga T_SeaShell_3_S.tga T_Sea_Pearl_3_S.tga T_SeaShell_3_AO.tga T_SeaShell_3_N.tga T_SeaShell_3_D.tga T_SeaShell_3_PBR.tga T_Shell_4_S.tga T_Shell_4_R.tga T_Shell_4_AO.tga T_Shell_4_D.tga T_Shell_4_PBR.tga T_Shell_4_N.tga T_SeaShell5_S.tga T_Seashell5_AO.tga T_SeaShell5_R.tga T_Seashell5_D.tga T_Seashell5_PBR.tga T_SeaShell5_N.tga T_SeaShell6_AO.tga T_SeaShell6_N.tga T_SeaShell6_D.tga T_SeaShell6_S.tga T_SeaShell6_R.tga T_SeaShell6_PBR.tga
Especificaciones
Fecha de publicación September 16, 2022
identificación de producto 1959830
Poligonos 5,764
Vértices 5,766
Sólo quads poligonales
Texturas
Mapeado UV
UV sin envolver que no se superponen
PBR
member avatar
AnticRizus
249 Productos | Contributor Desde 2017
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descripción

Sea Shells set contains low poly(UV) and high-poly(UV) meshes, 4K PBR pipeline textures, Game Ready models. For detailed info see below.

Meshes1:

SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766)

SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968)

Textures:

T_SeaShell_AO.tga

T_SeaShell_D.tga

T_SeaShell_N.tga

T_SeaShell_R.tga

T_SeaShell_S.tga

T_SeaShell_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes2:

SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808)

SM_SeaShell_2_HI.obj (poly: 1413272; vert:706636)

Textures:

T_Sea_Shell_2_AO.tga

T_Sea_Shell_2_D.tga

T_Sea_Shell_2_N.tga

T_Sea_Shell_2_R.tga

T_Sea_Shell_2_S.tga

T_Sea_Shell_2_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes3:

SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)

SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)

SM_Sea_Shell_3_HI.obj (poly: 747414; vert:373709)

Textures:

T_SeaShell_3_AO.tga

T_SeaShell_3_D.tga

T_SeaShell_3_N.tga

T_SeaShell_3_R.tga

T_SeaShell_3_S.tga

T_SeaShell_3_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Sea_Pearl_3_R.tga

T_Sea_Pearl_3_S.tga

Meshes4:

SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651)

SM_Sea_Shell_4_HI.obj (poly: 873536; vert:873538)

Textures:

T_Shell_4_AO.tga

T_Shell_4_D.tga

T_Shell_4_N.tga

T_Shell_4_R.tga

T_Shell_4_S.tga

T_Shell_4_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes5:

SM_Shell5_LOW.fbx (poly: 7732; vert:7734)

SM_SeaShell5_HI.obj (poly: 791752; vert:395878)

Textures:

T_Seashell5_AO.tga

T_Seashell5_D.tga

T_SeaShell5_R.tga

T_SeaShell5_S.tga

T_SeaShell5_N.tga

T_Seashell5_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes6:

SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450)

SM_Sea_Shell6_HI.obj (poly: 446296; vert:223150)

Textures:

T_SeaShell6_AO.tga

T_SeaShell6_D.tga

T_SeaShell6_N.tga

T_SeaShell6_R.tga

T_SeaShell6_S.tga

T_SeaShell6_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

File Formats:
- OBJ (Multi Format)
- FBX (Multi Format)
- TGA (4K, Textures Formats)

- MP4 (add rendered videos of turntables)

If you have any questions, or suggestions you can contact me through support.

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