Sea Shells set

$64.99

Standard License | Upgrade License
Formats (13)
OBJ
FBX
Other Files
Shell1.mp4 Shell2.mp4 Shell3.mp4 Shell_4.mp4 Shell5.mp4 Shell6.mp4 T_SeaShell_R.tga T_SeaShell_S.tga T_SeaShell_PBR.tga T_SeaShell_AO.tga T_SeaShell_N.tga T_SeaShell_D.tga T_Sea_Shell_2_R.tga T_Sea_Shell_2_N.tga T_Sea_Shell_2_PBR.tga T_Sea_Shell_2_S.tga T_Sea_Shell_2_AO.tga T_Sea_Shell_2_D.tga T_SeaShell_3_R.tga T_Sea_Pearl_3_R.tga T_SeaShell_3_S.tga T_Sea_Pearl_3_S.tga T_SeaShell_3_AO.tga T_SeaShell_3_N.tga T_SeaShell_3_D.tga T_SeaShell_3_PBR.tga T_Shell_4_S.tga T_Shell_4_R.tga T_Shell_4_AO.tga T_Shell_4_D.tga T_Shell_4_PBR.tga T_Shell_4_N.tga T_SeaShell5_S.tga T_Seashell5_AO.tga T_SeaShell5_R.tga T_Seashell5_D.tga T_Seashell5_PBR.tga T_SeaShell5_N.tga T_SeaShell6_AO.tga T_SeaShell6_N.tga T_SeaShell6_D.tga T_SeaShell6_S.tga T_SeaShell6_R.tga T_SeaShell6_PBR.tga
Specifications
Publish Date September 16, 2022
Product ID 1959830
Polygons 5,764
Vertices 5,766
Polygonal Quads Only
Textures
UV Mapped
Non-overlapping Unwrapped UVs
PBR
member avatar
AnticRizus
249 Products | Contributor Since 2017
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Description

Sea Shells set contains low poly(UV) and high-poly(UV) meshes, 4K PBR pipeline textures, Game Ready models. For detailed info see below.

Meshes1:

SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766)

SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968)

Textures:

T_SeaShell_AO.tga

T_SeaShell_D.tga

T_SeaShell_N.tga

T_SeaShell_R.tga

T_SeaShell_S.tga

T_SeaShell_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes2:

SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808)

SM_SeaShell_2_HI.obj (poly: 1413272; vert:706636)

Textures:

T_Sea_Shell_2_AO.tga

T_Sea_Shell_2_D.tga

T_Sea_Shell_2_N.tga

T_Sea_Shell_2_R.tga

T_Sea_Shell_2_S.tga

T_Sea_Shell_2_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes3:

SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)

SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)

SM_Sea_Shell_3_HI.obj (poly: 747414; vert:373709)

Textures:

T_SeaShell_3_AO.tga

T_SeaShell_3_D.tga

T_SeaShell_3_N.tga

T_SeaShell_3_R.tga

T_SeaShell_3_S.tga

T_SeaShell_3_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Sea_Pearl_3_R.tga

T_Sea_Pearl_3_S.tga

Meshes4:

SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651)

SM_Sea_Shell_4_HI.obj (poly: 873536; vert:873538)

Textures:

T_Shell_4_AO.tga

T_Shell_4_D.tga

T_Shell_4_N.tga

T_Shell_4_R.tga

T_Shell_4_S.tga

T_Shell_4_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes5:

SM_Shell5_LOW.fbx (poly: 7732; vert:7734)

SM_SeaShell5_HI.obj (poly: 791752; vert:395878)

Textures:

T_Seashell5_AO.tga

T_Seashell5_D.tga

T_SeaShell5_R.tga

T_SeaShell5_S.tga

T_SeaShell5_N.tga

T_Seashell5_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes6:

SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450)

SM_Sea_Shell6_HI.obj (poly: 446296; vert:223150)

Textures:

T_SeaShell6_AO.tga

T_SeaShell6_D.tga

T_SeaShell6_N.tga

T_SeaShell6_R.tga

T_SeaShell6_S.tga

T_SeaShell6_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

File Formats:
- OBJ (Multi Format)
- FBX (Multi Format)
- TGA (4K, Textures Formats)

- MP4 (add rendered videos of turntables)

If you have any questions, or suggestions you can contact me through support.

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