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2022 Kia EV6 modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
3ds Max 2018  |  Corona 9.0
Cinema 4D R17  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2018  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modelo Presupuesto
245,257 Poligonos
276,810 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1760147
689 Productos
Desde {{año}}

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Photorealistic, high-quality and accurate 3D model of 2022 Kia EV6 with high detailed interior.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!

Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 22
- Doors and trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 256x256px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 245,257 faces and 276,810 vertices
   TurboSmooth iteration 1: 979,470 faces and 1,043,700 vertices
   TurboSmooth iteration 2: 3,917,880 faces and 4,045,906 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
   no Subdiv: 245,257 faces and 276,810 vertices
   Subdiv iteration 1: 979,470 faces and 1,043,700 vertices
   Subdiv iteration 2: 3,917,880 faces and 4,045,906 vertices

FBX and OBJ formats (3 files included for each format):
   low: 245,257 faces and 276,810 vertices
   medium: 979,470 faces and 1,043,700 vertices
   high: 3,917,880 faces and 4,045,906 vertices

3DS format (3 files included):
   low: 488,952 faces and 390,017 vertices
   medium: 1,958,936 faces and 1,269,868 vertices
   high: 7,835,756 faces and 4,589,928 vertices

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