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2019 Mercedes-Benz G63 AMG modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Dec 2, 2020
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2015  |  Corona 5
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline
3D Studio
FBX
OBJ
3D Modelo Presupuesto
262,525 Poligonos
288,081 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1420703
344 Productos
Desde {{año}}
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Photorealistic, high-quality and accurate 3D model of 2019 Mercedes-Benz G63 AMG with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.

The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.

The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 19 textures, which vary in resolution from 33x2500px to 3072x3072px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used

Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 262,525 faces and 288,081 vertices
MeshSmooth iteration 1: 1,048,203 faces and 1,100,910 vertices
MeshSmooth iteration 2: 4,192,812 faces and 4,297,924 vertices

- .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdivision: 262,525 faces and 288,081 vertices
Subdivision iteration 1: 1,048,203 faces and 1,100,910 vertices
Subdivision iteration 2: 4,192,812 faces and 4,297,924 vertices

- .FBX and .OBJ formats (3 files included for each format):
low: 262,525 faces and 288,081 vertices
medium: 1,048,203 faces and 1,100,910 vertices
high: 4,192,812 faces and 4,297,924 vertices

- .3DS format (3 files included):
low: 523,153 faces and 405,657 vertices
medium: 2,096,406 faces and 1,330,509 vertices
high: 8,385,624 faces and 4,829,399 vertices
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