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Concepto de 2 puertas Ford Bronco 2021 modelo 3d

FORMATOS
NATIVO
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modelo Presupuesto
536,272 Poligonos
579,363 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1640852
689 Productos
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Photorealistic, high-quality and accurate 3D model of 2021 Ford Bronco 2-Door Concept with high detailed interior and medium detailed suspension.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 24
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 23 textures, which vary in resolution from 128x128px to 4096x4096px
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 536,272 faces and 579,363 vertices
MeshSmooth iteration 1: 2,132,902 faces and 2,229,092 vertices
MeshSmooth iteration 2: 8,531,608 faces and 8,721,814 vertices

MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 536,272 faces and 579,363 vertices
Subdiv iteration 1: 2,132,902 faces and 2,229,092 vertices
Subdiv iteration 2: 8,531,608 faces and 8,721,814 vertices

C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 536,272 faces and 579,361 vertices
Subdiv iteration 1: 2,132,902 faces and 2,229,092 vertices
Subdiv iteration 2: 8,531,608 faces and 8,721,814 vertices

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