Vespa GTS Super HPE 2020

$69

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (10)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2020 | Corona 12
Maya 2015 | Maya Hardware 2.0
Cinema 4D R17 | Default Scanline
Blender 4.4 | Cycles Render
3ds Max 2020 | Default Scanline
3D Studio
USD
FBX
OBJ
glTF GLB
Especificaciones
Fecha de publicación June 05, 2020
identificación de producto 1572079
Poligonos 123,546
Vértices 134,360
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV mixtos sin envolver
PBR
member avatar
HKV Studios
746 Productos | Contributor Desde 2005
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descripción

High detailed 3D model of 2020 Vespa GTS Super HPE with with openable seat trunk.

Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Seat trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 5 textures, which vary in resolution from 256x256px to 2048x3918px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads

- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision

Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 123,546 faces and 134,360 vertices
Subdiv iteration 1: 491,240 faces and 516,569 vertices
Subdiv iteration 2: 1,964,960 faces and 2,016,375 vertices

- FBX, GLB, USDZ and OBJ formats (3 files included for each format):
low: 123,546 faces and 134,360 vertices
medium: 491,240 faces and 516,569 vertices
high: 1,964,960 faces and 2,016,375 vertices

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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