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Renault Megane RS 2018 modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
3ds Max 2015  |  V-Ray 3.50.04
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
Cinema 4D R17  |  Default Scanline
OBJ
3D Studio
FBX
3D Modelo Presupuesto
216,540 Poligonos
235,359 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1281836
689 Productos
Desde {{año}}

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High detailed 3D model of 2018 Renault Megane RS STANDARD with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects, except front grille object). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 16 textures, which vary in resolution from 512x512px to 4096x4096px
    - Rear window is using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects, except front grille object):
       no MeshSmooth: 216,540 faces and 235,359 vertices
       MeshSmooth iteration 1: 768,937 faces and 775,564 vertices
       MeshSmooth iteration 2: 2,875,231 faces and 2,908,398 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects, except front grille object):
       no Subdivision: 216,540 faces and 235,359 vertices
       Subdivision iteration 1: 768,937 faces and 775,564 vertices
       Subdivision iteration 2: 2,875,231 faces and 2,908,398 vertices   

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects, except front grille object):
       no Subdivision: 216,540 faces and 235,337 vertices
       Subdivision iteration 1: 768,937 faces and 775,564 vertices
       Subdivision iteration 2: 2,875,231 faces and 2,908,398 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 216,540 faces and 235,359 vertices
       medium: 768,937 faces and 775,564 vertices
       high: 2,875,231 faces and 2,908,398 vertices

   - .3DS format (3 files included):
       low: 431,618 faces and 286,377 vertices
       medium: 1,642,726 faces and 956,735 vertices
       high: 6,484,234 faces and 3,562,063 vertices
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