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The intellectual property depicted in this model, including the brand "seat", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
GENERAL INFORMATION The Seat Marbella is one of the most iconic cars from the 80's and 90's in Spain, built by Seat. This model has been created using more than 200 photos as a reference, so is highly detailed and similar as possible to the original. Only the big pieces are separate for animate, but you can detach every single small piece and animate it, including the speedo needle or the small wheels of the odometer. Every piece you can move in the original car, is possible to move in this model. I try to keep the number of polygons low as possible, in the case you need to use in a game engine, but is possible to subdivide all the pieces without any deformation on the meshes. The UV of the mesh was done piece by pice separate, so there is no overlapping UV, each single piece has their own coordenate on the maps.
3DS MAX FILES Includes two versions: one with the main parts you can animate (doors, steering wheel, wheels) seaparate and linked to the body of the car. And other with the 9 different part witch use the 9 different maps includes, so you can change the materials more easily.
TEXTURES There is 9 different maps, each one have 4 different channels: - Diffuse - Specular - Normal - Glossiness
Includes a variation of the textures in the external elements with a dirt texture. (Not linked in the 3ds max file).
There is 4 variations of colors in the car paint: red, yellow, black and white.
The size of the maps are 8192x8192 and 4096x4096, dependind of the map.
OBJ The objects witch use different maps are exported separate, so you can import it in another software if you want to modificate the textures. Also the whole car is exported in one single OBJ file.